package net.scapeemulator.game.msg.encoder; import io.netty.buffer.ByteBufAllocator; import java.io.IOException; import net.scapeemulator.game.msg.MessageEncoder; import net.scapeemulator.game.msg.impl.inter.InterfaceAccessMessage; import net.scapeemulator.game.net.game.DataOrder; import net.scapeemulator.game.net.game.DataTransformation; import net.scapeemulator.game.net.game.DataType; import net.scapeemulator.game.net.game.GameFrame; import net.scapeemulator.game.net.game.GameFrameBuilder; /** * Written by Hadyn Richard */ public class InterfaceAccessMessageEncoder extends MessageEncoder<InterfaceAccessMessage> { public InterfaceAccessMessageEncoder() { super(InterfaceAccessMessage.class); } @Override public GameFrame encode(ByteBufAllocator alloc, InterfaceAccessMessage message) throws IOException { GameFrameBuilder builder = new GameFrameBuilder(alloc, 165); builder.put(DataType.SHORT, DataOrder.LITTLE, 0); // Counter builder.put(DataType.SHORT, DataOrder.LITTLE, message.getChildEnd()); builder.put(DataType.INT, message.getId() << 16 | message.getComponentId()); builder.put(DataType.SHORT, DataTransformation.ADD, message.getChildStart()); builder.put(DataType.INT, DataOrder.MIDDLE, message.getFlags()); return builder.toGameFrame(); } }