package net.scapeemulator.game.net;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.socket.SocketChannel;
import io.netty.handler.timeout.ReadTimeoutHandler;
import net.scapeemulator.game.GameServer;
import net.scapeemulator.game.net.handshake.HandshakeDecoder;
public final class RsChannelInitializer extends ChannelInitializer<SocketChannel> {
private final GameServer server;
public RsChannelInitializer(GameServer server) {
this.server = server;
}
@Override
public void initChannel(SocketChannel ch) {
ch.pipeline().addLast(new ReadTimeoutHandler(10), new HandshakeDecoder(), new RsChannelHandler(server));
}
}