package net.scapeemulator.game.model.player.action; import net.scapeemulator.game.model.mob.Mob; import net.scapeemulator.game.model.player.Player; import net.scapeemulator.game.task.Action; public final class PlayerDeathAction extends Action<Player> { private boolean started; public PlayerDeathAction(Player player) { super(player, 8, true); } @Override public void execute() { if (!started) { mob.getWalkingQueue().reset(); mob.getCombatHandler().reset(); mob.playAnimation(mob.getDeathAnimation()); started = true; } else { mob.cancelAnimation(); Mob killer = mob.getHits().getMostDamageDealt(); // TODO if(shouldDropItems()) { mob.getInventory().dropAll(killer); mob.getEquipment().dropAll(killer); mob.getPlayerCombatHandler().weaponChanged(); // } mob.getSkillSet().restoreStats(); mob.teleport(mob.getHomeLocation()); mob.sendMessage("Oh dear, you have died!"); stop(); return; } } }