package net.scapeemulator.game.net.register;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
public final class RegisterResponse {
public static final int STATUS_OK = 2;
public static final int STATUS_ERROR_CONTACTING_CREATE_SYSTEM = 3;
public static final int STATUS_SERVER_BUSY = 7;
public static final int STATUS_CANNOT_CREATE_AT_THIS_TIME = 9;
public static final int STATUS_DOB_INVALID = 10;
public static final int STATUS_DOB_FUTURE = 11;
public static final int STATUS_DOB_THIS_YEAR = 12;
public static final int STATUS_DOB_LAST_YEAR = 13;
public static final int STATUS_COUNTRY_INVALID = 14;
public static final int STATUS_USERNAME_UNAVAILABLE = 20;
public static final int STATUS_USERNAME_SUGGESTIONS = 21;
/* payload: 1 byte count of usernames, n * 8 byte base37 usernames */
public static final int STATUS_USERNAME_INVALID = 22;
public static final int STATUS_PASSWORD_INVALID_LENGTH = 30;
public static final int STATUS_PASSWORD_INVALID_CHARS = 31;
public static final int STATUS_PASSWORD_TOO_EASY = 32;
/* 33 = same as above */
public static final int STATUS_PASSWORD_TOO_SIMILAR_TO_USERNAME = 34;
/* 35, 36 = same as above */
public static final int STATUS_SERVER_UPDATED = 37;
/* 38 = cannot create an account at this time */
private final int status;
private final ByteBuf payload;
public RegisterResponse(int status) {
this.status = status;
this.payload = Unpooled.EMPTY_BUFFER;
}
public RegisterResponse(int status, ByteBuf payload) {
this.status = status;
this.payload = payload;
}
public int getStatus() {
return status;
}
public ByteBuf getPayload() {
return payload;
}
}