/** * Copyright (c) 2012, Hadyn Richard * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is furnished to do * so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package net.scapeemulator.game.msg.encoder; import io.netty.buffer.ByteBufAllocator; import java.io.IOException; import net.scapeemulator.game.msg.MessageEncoder; import net.scapeemulator.game.msg.impl.CreateProjectileMessage; import net.scapeemulator.game.net.game.DataType; import net.scapeemulator.game.net.game.GameFrame; import net.scapeemulator.game.net.game.GameFrameBuilder; public final class CreateProjectileMessageEncoder extends MessageEncoder<CreateProjectileMessage> { public CreateProjectileMessageEncoder() { super(CreateProjectileMessage.class); } @Override public GameFrame encode(ByteBufAllocator alloc, CreateProjectileMessage message) throws IOException { GameFrameBuilder builder = new GameFrameBuilder(alloc, 16); builder.put(DataType.BYTE, message.getAngle()); builder.put(DataType.BYTE, message.getDeltaX()); builder.put(DataType.BYTE, message.getDeltaY()); builder.put(DataType.SHORT, message.getLockon()); builder.put(DataType.SHORT, message.getGraphic()); builder.put(DataType.BYTE, message.getStartHeight()); builder.put(DataType.BYTE, message.getEndHeight()); builder.put(DataType.SHORT, message.getStartDelay()); builder.put(DataType.SHORT, message.getDurationFrames()); builder.put(DataType.BYTE, message.getArc()); builder.put(DataType.BYTE, 64); return builder.toGameFrame(); } }