package net.scapeemulator.game.msg.encoder;
import io.netty.buffer.ByteBufAllocator;
import java.io.IOException;
import net.scapeemulator.game.model.Widget;
import net.scapeemulator.game.msg.MessageEncoder;
import net.scapeemulator.game.msg.impl.inter.InterfaceAnimationMessage;
import net.scapeemulator.game.net.game.DataOrder;
import net.scapeemulator.game.net.game.DataTransformation;
import net.scapeemulator.game.net.game.DataType;
import net.scapeemulator.game.net.game.GameFrame;
import net.scapeemulator.game.net.game.GameFrameBuilder;
/**
* Written by Hadyn Richard
*/
public final class InterfaceAnimationMessageEncoder extends MessageEncoder<InterfaceAnimationMessage> {
public InterfaceAnimationMessageEncoder() {
super(InterfaceAnimationMessage.class);
}
@Override
public GameFrame encode(ByteBufAllocator alloc, InterfaceAnimationMessage message) throws IOException {
GameFrameBuilder builder = new GameFrameBuilder(alloc, 36);
builder.put(DataType.INT, DataOrder.INVERSED_MIDDLE, Widget.getHash(message.getId(), message.getComponentId()));
builder.put(DataType.SHORT, DataOrder.LITTLE, message.getAnimationId());
builder.put(DataType.SHORT, DataTransformation.ADD, 0); // Count
return builder.toGameFrame();
}
}