package net.scapeemulator.game.msg.encoder; import io.netty.buffer.ByteBufAllocator; import java.io.IOException; import net.scapeemulator.game.model.Widget; import net.scapeemulator.game.msg.MessageEncoder; import net.scapeemulator.game.msg.impl.inter.InterfaceAnimationMessage; import net.scapeemulator.game.net.game.DataOrder; import net.scapeemulator.game.net.game.DataTransformation; import net.scapeemulator.game.net.game.DataType; import net.scapeemulator.game.net.game.GameFrame; import net.scapeemulator.game.net.game.GameFrameBuilder; /** * Written by Hadyn Richard */ public final class InterfaceAnimationMessageEncoder extends MessageEncoder<InterfaceAnimationMessage> { public InterfaceAnimationMessageEncoder() { super(InterfaceAnimationMessage.class); } @Override public GameFrame encode(ByteBufAllocator alloc, InterfaceAnimationMessage message) throws IOException { GameFrameBuilder builder = new GameFrameBuilder(alloc, 36); builder.put(DataType.INT, DataOrder.INVERSED_MIDDLE, Widget.getHash(message.getId(), message.getComponentId())); builder.put(DataType.SHORT, DataOrder.LITTLE, message.getAnimationId()); builder.put(DataType.SHORT, DataTransformation.ADD, 0); // Count return builder.toGameFrame(); } }