package net.scapeemulator.game.model.player.skills.cooking;
import net.scapeemulator.game.model.mob.Animation;
import net.scapeemulator.game.model.player.skills.firemaking.Log;
/**
* @author David Insley
*/
public enum HeatSource {
FIRE(0, Cooking.FIRE_ANIMATION, Log.NORMAL.getFireId()),
RANGE(3, Cooking.RANGE_ANIMATION),
SPECIAL_RANGE(5, Cooking.RANGE_ANIMATION, 114);
private final double cookingBonus;
private final Animation anim;
private final int[] objectIds;
private HeatSource(double cookingBonus, Animation anim, int... objectIds) {
this.cookingBonus = cookingBonus;
this.anim = anim;
this.objectIds = objectIds;
}
public double getCookingBonus() {
return cookingBonus;
}
public Animation getAnimation() {
return anim;
}
public int[] getObjectIds() {
return objectIds;
}
}