package net.scapeemulator.game.net.register;
import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;
import io.netty.handler.codec.MessageToByteEncoder;
public final class RegisterEncoder extends MessageToByteEncoder<RegisterResponse> {
@Override
public void encode(ChannelHandlerContext ctx, RegisterResponse response, ByteBuf buf) throws Exception {
buf.writeByte(response.getStatus());
buf.writeBytes(response.getPayload());
}
}