package net.scapeemulator.game.net.register; import io.netty.buffer.ByteBuf; import io.netty.channel.ChannelHandlerContext; import io.netty.handler.codec.MessageToByteEncoder; public final class RegisterEncoder extends MessageToByteEncoder<RegisterResponse> { @Override public void encode(ChannelHandlerContext ctx, RegisterResponse response, ByteBuf buf) throws Exception { buf.writeByte(response.getStatus()); buf.writeBytes(response.getPayload()); } }