package net.scapeemulator.game.model.player.skills.ranged;
/**
* @author David Insley
*/
public enum Thrown {
;
private final int itemId;
private Thrown(int itemId) {
this.itemId = itemId;
}
public static Thrown forId(int itemId) {
for (Thrown thrown : values()) {
if (thrown.itemId == itemId) {
return thrown;
}
}
return null;
}
}