package net.scapeemulator.game.model.player.skills.ranged; /** * @author David Insley */ public enum Thrown { ; private final int itemId; private Thrown(int itemId) { this.itemId = itemId; } public static Thrown forId(int itemId) { for (Thrown thrown : values()) { if (thrown.itemId == itemId) { return thrown; } } return null; } }