package net.scapeemulator.game.msg.encoder; import io.netty.buffer.ByteBufAllocator; import net.scapeemulator.game.msg.MessageEncoder; import net.scapeemulator.game.msg.impl.FriendsListStatusMessage; import net.scapeemulator.game.net.game.DataType; import net.scapeemulator.game.net.game.GameFrame; import net.scapeemulator.game.net.game.GameFrameBuilder; public final class FriendsListStatusMessageEncoder extends MessageEncoder<FriendsListStatusMessage> { public FriendsListStatusMessageEncoder() { super(FriendsListStatusMessage.class); } @Override public GameFrame encode(ByteBufAllocator alloc, FriendsListStatusMessage message) { GameFrameBuilder builder = new GameFrameBuilder(alloc, 197); builder.put(DataType.BYTE, message.getStatus()); return builder.toGameFrame(); } }