package net.scapeemulator.game.msg.encoder;
import io.netty.buffer.ByteBufAllocator;
import net.scapeemulator.game.msg.MessageEncoder;
import net.scapeemulator.game.msg.impl.FriendsListStatusMessage;
import net.scapeemulator.game.net.game.DataType;
import net.scapeemulator.game.net.game.GameFrame;
import net.scapeemulator.game.net.game.GameFrameBuilder;
public final class FriendsListStatusMessageEncoder extends MessageEncoder<FriendsListStatusMessage> {
public FriendsListStatusMessageEncoder() {
super(FriendsListStatusMessage.class);
}
@Override
public GameFrame encode(ByteBufAllocator alloc, FriendsListStatusMessage message) {
GameFrameBuilder builder = new GameFrameBuilder(alloc, 197);
builder.put(DataType.BYTE, message.getStatus());
return builder.toGameFrame();
}
}