package net.scapeemulator.game.msg.encoder;
import io.netty.buffer.ByteBufAllocator;
import java.io.IOException;
import net.scapeemulator.game.msg.MessageEncoder;
import net.scapeemulator.game.msg.impl.NpcUpdateMessage;
import net.scapeemulator.game.net.game.GameFrame;
import net.scapeemulator.game.net.game.GameFrameBuilder;
import net.scapeemulator.game.update.NpcDescriptor;
public final class NpcUpdateMessageEncoder extends MessageEncoder<NpcUpdateMessage> {
public NpcUpdateMessageEncoder() {
super(NpcUpdateMessage.class);
}
@Override
public GameFrame encode(ByteBufAllocator alloc, NpcUpdateMessage message) throws IOException {
GameFrameBuilder builder = new GameFrameBuilder(alloc, 32, GameFrame.Type.VARIABLE_SHORT);
GameFrameBuilder blockBuilder = new GameFrameBuilder(alloc);
builder.switchToBitAccess();
builder.putBits(8, message.getLocalNpcCount());
for (NpcDescriptor descriptor : message.getDescriptors())
descriptor.encode(message, builder, blockBuilder);
if (blockBuilder.getLength() > 0) {
builder.putBits(15, 32767);
builder.switchToByteAccess();
builder.putRawBuilder(blockBuilder);
} else {
builder.switchToByteAccess();
}
return builder.toGameFrame();
}
}