package net.scapeemulator.game.update; import net.scapeemulator.game.model.npc.NPC; import net.scapeemulator.game.msg.impl.NpcUpdateMessage; import net.scapeemulator.game.net.game.DataTransformation; import net.scapeemulator.game.net.game.DataType; import net.scapeemulator.game.net.game.GameFrameBuilder; public final class HitTwoNpcBlock extends NpcBlock { private final int type; private final int damage; public HitTwoNpcBlock(NPC npc) { super(0x2); this.type = npc.getHits().getType(2); this.damage = npc.getHits().getDamage(2); } @Override public void encode(NpcUpdateMessage message, GameFrameBuilder builder) { builder.put(DataType.BYTE, DataTransformation.NEGATE, damage); builder.put(DataType.BYTE, DataTransformation.SUBTRACT, type); } }