package net.scapeemulator.game.msg.encoder;
import io.netty.buffer.ByteBufAllocator;
import net.scapeemulator.game.msg.MessageEncoder;
import net.scapeemulator.game.msg.impl.inter.InterfaceRootMessage;
import net.scapeemulator.game.net.game.DataOrder;
import net.scapeemulator.game.net.game.DataTransformation;
import net.scapeemulator.game.net.game.DataType;
import net.scapeemulator.game.net.game.GameFrame;
import net.scapeemulator.game.net.game.GameFrame.Type;
import net.scapeemulator.game.net.game.GameFrameBuilder;
public final class InterfaceRootMessageEncoder extends MessageEncoder<InterfaceRootMessage> {
public InterfaceRootMessageEncoder() {
super(InterfaceRootMessage.class);
}
@Override
public GameFrame encode(ByteBufAllocator alloc, InterfaceRootMessage message) {
GameFrameBuilder builder = new GameFrameBuilder(alloc, 145, Type.FIXED);
builder.put(DataType.SHORT, DataOrder.LITTLE, DataTransformation.ADD, message.getId());
builder.put(DataType.BYTE, DataTransformation.ADD, 0);
builder.put(DataType.SHORT, DataOrder.LITTLE, DataTransformation.ADD, 0);
return builder.toGameFrame();
}
}