package net.scapeemulator.game.update;
import net.scapeemulator.game.model.npc.NPC;
import net.scapeemulator.game.msg.impl.NpcUpdateMessage;
import net.scapeemulator.game.net.game.GameFrameBuilder;
public final class IdleNpcDescriptor extends NpcDescriptor {
public IdleNpcDescriptor(NPC npc) {
super(npc);
}
@Override
public void encodeDescriptor(NpcUpdateMessage message, GameFrameBuilder builder, GameFrameBuilder blockBuilder) {
if (isBlockUpdatedRequired()) {
builder.putBits(1, 1);
builder.putBits(2, 0);
} else {
builder.putBits(1, 0);
}
}
}