package net.scapeemulator.game.model.player.skills.prayer;
/**
* @author David Insley
*/
public enum Bone {
BONES(4.5, 526),
WOLF_BONES(4.5, 2859),
BURNT_BONES(4.5, 528),
MONKEY_BONES(5, 3183),
BAT_BONES(5.3, 530),
BIG_BONES(15, 532),
JOGRE_BONES(15, 3125),
ZOGRE_BONES(22.5, 4812),
SHAIKAHAN_BONES(25, 3123),
BABY_DRAGON_BONES(30, 534),
WYVERN_BONES(50, 6812),
DRAGON_BONES(72, 536),
FAYRG_BONES(84, 4830),
RAURG_BONES(96, 4832),
DAGANNOTH_BONES(125, 6729),
OURG_BONES(140, 4834);
private final double xp;
private final int itemId;
private Bone(double xp, int itemId) {
this.xp = xp;
this.itemId = itemId;
}
public static Bone forId(int itemId) {
for (Bone bone : values()) {
if (bone.itemId == itemId) {
return bone;
}
}
return null;
}
public double getXp() {
return xp;
}
public int getItemId() {
return itemId;
}
}