package net.scapeemulator.game.model.player.skills.prayer; /** * @author David Insley */ public enum Bone { BONES(4.5, 526), WOLF_BONES(4.5, 2859), BURNT_BONES(4.5, 528), MONKEY_BONES(5, 3183), BAT_BONES(5.3, 530), BIG_BONES(15, 532), JOGRE_BONES(15, 3125), ZOGRE_BONES(22.5, 4812), SHAIKAHAN_BONES(25, 3123), BABY_DRAGON_BONES(30, 534), WYVERN_BONES(50, 6812), DRAGON_BONES(72, 536), FAYRG_BONES(84, 4830), RAURG_BONES(96, 4832), DAGANNOTH_BONES(125, 6729), OURG_BONES(140, 4834); private final double xp; private final int itemId; private Bone(double xp, int itemId) { this.xp = xp; this.itemId = itemId; } public static Bone forId(int itemId) { for (Bone bone : values()) { if (bone.itemId == itemId) { return bone; } } return null; } public double getXp() { return xp; } public int getItemId() { return itemId; } }