package net.scapeemulator.game.model.player.skills.prayer;
import net.scapeemulator.game.model.player.skills.Skill;
/**
* @author David Insley
*/
public enum PrayerType {
DEFENCE(Skill.DEFENCE),
STRENGTH(Skill.STRENGTH),
ATTACK(Skill.ATTACK),
RANGE(Skill.RANGED),
MAGIC(Skill.MAGIC),
RAPID_RESTORE, RAPID_HEAL, PROTECT_ITEM, OVERHEAD;
private final int skillId;
private PrayerType() {
this(-1);
}
private PrayerType(int skillId) {
this.skillId = skillId;
}
public int getSkillId() {
return skillId;
}
}