package net.scapeemulator.game.model.player.skills.prayer; import net.scapeemulator.game.model.player.skills.Skill; /** * @author David Insley */ public enum PrayerType { DEFENCE(Skill.DEFENCE), STRENGTH(Skill.STRENGTH), ATTACK(Skill.ATTACK), RANGE(Skill.RANGED), MAGIC(Skill.MAGIC), RAPID_RESTORE, RAPID_HEAL, PROTECT_ITEM, OVERHEAD; private final int skillId; private PrayerType() { this(-1); } private PrayerType(int skillId) { this.skillId = skillId; } public int getSkillId() { return skillId; } }