/** * Copyright (c) 2012, Hadyn Richard * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is furnished to do * so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package net.scapeemulator.game.msg.handler.item; import net.scapeemulator.game.dispatcher.item.ItemOnObjectDispatcher; import net.scapeemulator.game.model.Position; import net.scapeemulator.game.model.player.Player; import net.scapeemulator.game.msg.MessageHandler; import net.scapeemulator.game.msg.impl.item.ItemOnObjectMessage; /** * Created by Hadyn Richard */ public final class ItemOnObjectMessageHandler extends MessageHandler<ItemOnObjectMessage> { private final ItemOnObjectDispatcher dispatcher; public ItemOnObjectMessageHandler(ItemOnObjectDispatcher dispatcher) { this.dispatcher = dispatcher; } @Override public void handle(Player player, ItemOnObjectMessage msg) { dispatcher.handle(player, msg.getObjectId(), new Position(msg.getX(), msg.getY(), player.getPosition().getHeight()), msg.getWidgetHash(), msg.getItemId(), msg.getSlot()); } }