/**
* Copyright (c) 2012, Hadyn Richard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package net.scapeemulator.game.msg.handler.item;
import net.scapeemulator.game.dispatcher.item.ItemOnObjectDispatcher;
import net.scapeemulator.game.model.Position;
import net.scapeemulator.game.model.player.Player;
import net.scapeemulator.game.msg.MessageHandler;
import net.scapeemulator.game.msg.impl.item.ItemOnObjectMessage;
/**
* Created by Hadyn Richard
*/
public final class ItemOnObjectMessageHandler extends MessageHandler<ItemOnObjectMessage> {
private final ItemOnObjectDispatcher dispatcher;
public ItemOnObjectMessageHandler(ItemOnObjectDispatcher dispatcher) {
this.dispatcher = dispatcher;
}
@Override
public void handle(Player player, ItemOnObjectMessage msg) {
dispatcher.handle(player, msg.getObjectId(), new Position(msg.getX(), msg.getY(), player.getPosition().getHeight()),
msg.getWidgetHash(), msg.getItemId(), msg.getSlot());
}
}