package net.scapeemulator.game.msg.encoder; import io.netty.buffer.ByteBufAllocator; import net.scapeemulator.game.msg.MessageEncoder; import net.scapeemulator.game.msg.impl.inter.InterfaceTextMessage; import net.scapeemulator.game.net.game.DataOrder; import net.scapeemulator.game.net.game.DataTransformation; import net.scapeemulator.game.net.game.DataType; import net.scapeemulator.game.net.game.GameFrame; import net.scapeemulator.game.net.game.GameFrame.Type; import net.scapeemulator.game.net.game.GameFrameBuilder; public final class InterfaceTextMessageEncoder extends MessageEncoder<InterfaceTextMessage> { public InterfaceTextMessageEncoder() { super(InterfaceTextMessage.class); } @Override public GameFrame encode(ByteBufAllocator alloc, InterfaceTextMessage message) { GameFrameBuilder builder = new GameFrameBuilder(alloc, 171, Type.VARIABLE_SHORT); builder.put(DataType.INT, DataOrder.INVERSED_MIDDLE, (message.getId() << 16) | message.getSlot()); builder.putString(message.getText()); builder.put(DataType.SHORT, DataTransformation.ADD, 0); return builder.toGameFrame(); } }