package net.scapeemulator.game.model.player.skills.magic;
import net.scapeemulator.game.model.mob.Mob;
/**
* @author David Insley
*/
public class EffectMobSpell extends CombatSpell {
// TODO add actual effects :^)
public EffectMobSpell(int animation, int graphic) {
super(SpellType.EFFECT_MOB, animation, graphic);
}
@Override
public void cast(Mob caster, Mob target, int damage) {
throw new UnsupportedOperationException();
}
public void cast(Mob caster, Mob target, boolean shouldHit) {
super.cast(caster, target, shouldHit ? -1 : 0);
}
}