package net.scapeemulator.game.model.player.minigame.stealingcreation; /** * @author David Insley */ public enum NodeType { GROUND(1928, 5720), BASE(1920, 5696), FURNACE(1920, 5712), ALTAR(1928, 5712), FOG(1920, 5720), RIFT(1920, 5728), WALL(1928, 5728), TREE(1936, 5696), SWARM(1936, 5704), POOL(1936, 5712), ROCK(1936, 5720), MOUNTAIN(1936, 5728); private final int x; private final int y; private NodeType(int x, int y) { this.x = x; this.y = y; } public int getX() { return x; } public int getY() { return y; } }