package net.scapeemulator.game.model.player.minigame.stealingcreation;
/**
* @author David Insley
*/
public enum NodeType {
GROUND(1928, 5720),
BASE(1920, 5696),
FURNACE(1920, 5712),
ALTAR(1928, 5712),
FOG(1920, 5720),
RIFT(1920, 5728),
WALL(1928, 5728),
TREE(1936, 5696),
SWARM(1936, 5704),
POOL(1936, 5712),
ROCK(1936, 5720),
MOUNTAIN(1936, 5728);
private final int x;
private final int y;
private NodeType(int x, int y) {
this.x = x;
this.y = y;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
}