package net.scapeemulator.game.model.player.skills.magic; /** * @author David Insley */ public class DamageSpell extends CombatSpell { private String name; private int autoCastConfig; private int maxHit; public DamageSpell(String name, int autoCastConfig, int maxHit, int animation, int graphic) { super(SpellType.DAMAGE, animation, graphic); // TODO anim height should be 0 for teleblock and miasmic spells this.autoCastConfig = autoCastConfig; this.maxHit = maxHit; } public String getName() { return name; } public int getAutoCastConfig() { return autoCastConfig; } public int getMaxHit() { return maxHit; } }