package net.scapeemulator.game.model.player.skills.magic;
/**
* @author David Insley
*/
public class DamageSpell extends CombatSpell {
private String name;
private int autoCastConfig;
private int maxHit;
public DamageSpell(String name, int autoCastConfig, int maxHit, int animation, int graphic) {
super(SpellType.DAMAGE, animation, graphic);
// TODO anim height should be 0 for teleblock and miasmic spells
this.autoCastConfig = autoCastConfig;
this.maxHit = maxHit;
}
public String getName() {
return name;
}
public int getAutoCastConfig() {
return autoCastConfig;
}
public int getMaxHit() {
return maxHit;
}
}