package net.scapeemulator.game.msg.encoder; import io.netty.buffer.ByteBufAllocator; import net.scapeemulator.game.msg.MessageEncoder; import net.scapeemulator.game.msg.impl.inter.InterfaceOpenMessage; import net.scapeemulator.game.net.game.DataOrder; import net.scapeemulator.game.net.game.DataTransformation; import net.scapeemulator.game.net.game.DataType; import net.scapeemulator.game.net.game.GameFrame; import net.scapeemulator.game.net.game.GameFrameBuilder; public final class InterfaceOpenMessageEncoder extends MessageEncoder<InterfaceOpenMessage> { public InterfaceOpenMessageEncoder() { super(InterfaceOpenMessage.class); } @Override public GameFrame encode(ByteBufAllocator alloc, InterfaceOpenMessage message) { GameFrameBuilder builder = new GameFrameBuilder(alloc, 155); builder.put(DataType.BYTE, message.getMode()); builder.put(DataType.INT, DataOrder.INVERSED_MIDDLE, (message.getId() << 16) | message.getSlot()); builder.put(DataType.SHORT, DataTransformation.ADD, 0); builder.put(DataType.SHORT, message.getChildId()); return builder.toGameFrame(); } }