package net.scapeemulator.game.msg.encoder;
import io.netty.buffer.ByteBufAllocator;
import net.scapeemulator.game.model.player.Item;
import net.scapeemulator.game.msg.MessageEncoder;
import net.scapeemulator.game.msg.impl.inter.InterfaceItemsMessage;
import net.scapeemulator.game.net.game.DataTransformation;
import net.scapeemulator.game.net.game.DataType;
import net.scapeemulator.game.net.game.GameFrame;
import net.scapeemulator.game.net.game.GameFrame.Type;
import net.scapeemulator.game.net.game.GameFrameBuilder;
public final class InterfaceItemsMessageEncoder extends MessageEncoder<InterfaceItemsMessage> {
public InterfaceItemsMessageEncoder() {
super(InterfaceItemsMessage.class);
}
@Override
public GameFrame encode(ByteBufAllocator alloc, InterfaceItemsMessage message) {
Item[] items = message.getItems();
GameFrameBuilder builder = new GameFrameBuilder(alloc, 105, Type.VARIABLE_SHORT);
builder.put(DataType.SHORT, message.getId());
builder.put(DataType.SHORT, message.getSlot());
builder.put(DataType.SHORT, message.getType());
builder.put(DataType.SHORT, items.length);
for (Item item : items) {
if (item == null) {
builder.put(DataType.BYTE, DataTransformation.SUBTRACT, 0);
builder.put(DataType.SHORT, 0);
} else {
int amount = item.getAmount();
if (amount >= 255) {
builder.put(DataType.BYTE, DataTransformation.SUBTRACT, 255);
builder.put(DataType.INT, amount);
} else {
builder.put(DataType.BYTE, DataTransformation.SUBTRACT, amount);
}
builder.put(DataType.SHORT, item.getId() + 1);
}
}
return builder.toGameFrame();
}
}