/**
* Copyright (c) 2012, Hadyn Richard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package net.scapeemulator.game.msg.encoder;
import io.netty.buffer.ByteBufAllocator;
import java.io.IOException;
import net.scapeemulator.game.msg.MessageEncoder;
import net.scapeemulator.game.msg.impl.grounditem.GroundItemCreateMessage;
import net.scapeemulator.game.net.game.DataOrder;
import net.scapeemulator.game.net.game.DataTransformation;
import net.scapeemulator.game.net.game.DataType;
import net.scapeemulator.game.net.game.GameFrame;
import net.scapeemulator.game.net.game.GameFrameBuilder;
/**
* Created by Hadyn Richard
*/
public final class GroundItemCreateMessageEncoder extends MessageEncoder<GroundItemCreateMessage> {
public GroundItemCreateMessageEncoder() {
super(GroundItemCreateMessage.class);
}
@Override
public GameFrame encode(ByteBufAllocator alloc, GroundItemCreateMessage msg) throws IOException {
GameFrameBuilder builder = new GameFrameBuilder(alloc, 33);
builder.put(DataType.SHORT, DataOrder.LITTLE, msg.getItemId());
builder.put(DataType.BYTE, msg.getPosition().blockHash());
builder.put(DataType.SHORT, DataTransformation.ADD, msg.getAmount());
return builder.toGameFrame();
}
}