package net.scapeemulator.game.model.player.skills.cooking;
import net.scapeemulator.game.dispatcher.item.ItemOnObjectDispatcher;
import net.scapeemulator.game.model.mob.Animation;
/**
* @author David Insley
*/
public class Cooking {
public static final int COOKING_GAUNTLETS = 775;
public static final Animation RANGE_ANIMATION = new Animation(896);
public static final Animation FIRE_ANIMATION = new Animation(896);
public static void initialize() {
for (HeatSource obj : HeatSource.values()) {
for (int objId : obj.getObjectIds()) {
for (RawFood food : RawFood.values()) {
ItemOnObjectDispatcher.getInstance().bind(new HeatSourceHandler(food.getRawId(), objId, obj, food));
}
}
}
}
}