package net.scapeemulator.game.model.player.skills.cooking; import net.scapeemulator.game.dispatcher.item.ItemOnObjectDispatcher; import net.scapeemulator.game.model.mob.Animation; /** * @author David Insley */ public class Cooking { public static final int COOKING_GAUNTLETS = 775; public static final Animation RANGE_ANIMATION = new Animation(896); public static final Animation FIRE_ANIMATION = new Animation(896); public static void initialize() { for (HeatSource obj : HeatSource.values()) { for (int objId : obj.getObjectIds()) { for (RawFood food : RawFood.values()) { ItemOnObjectDispatcher.getInstance().bind(new HeatSourceHandler(food.getRawId(), objId, obj, food)); } } } } }