package net.scapeemulator.game.model.player.appearance; public class Hair extends AppearanceFeature { private final static int[] HAIR_COLORS = { 20 /*burgundy*/, 19 /*red*/, 10 /*vermillion*/, 18 /*pink*/, 4 /*orange*/, 5 /*yello*/ , 15 /*peach*/, 7 /*brown*/, 0 /*dark brown*/, 6 /*light brown*/, 21 /*mint green*/, 9 /*green*/, 22 /*dark green*/, 17 /*dark blue*/, 8 /*turquoise*/, 16 /*cyan*/, 11 /*purple*/, 24 /*viloet*/, 23 /*indigo*/, 3 /*dark grey*/, 2 /*military gray*/, 1 /*white*/, 14 /*light gray*/, 13 /*taupe*/, 12 /*black*/, }; private final static int[] MALE_HAIR_STYLES = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 91, 92, 93, 94, 95, 96, 97, 261, 262, 263, 264, 265, 266, 267, 268 }; private final static int[] FEMALE_HAIR_STYLES = { 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280 }; Hair(Gender gender) { super(gender == Gender.MALE ? MALE_HAIR_STYLES : FEMALE_HAIR_STYLES, HAIR_COLORS, 1, 0); } }