package minefantasy.system; import java.util.Random; import minefantasy.block.BlockListMF; import net.minecraft.block.Block; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraft.world.gen.feature.WorldGenerator; public class WorldGenOres extends WorldGenerator { /** The block ID of the ore to be placed using this generator. */ private int minableBlockId; private int minableBlockMeta = 0; /** The number of blocks to generate. */ private int numberOfBlocks; private int insideBlock; private int veinSize; /** * Chance in 1000 */ private int veinChance; public WorldGenOres(int size, int chance, int oreID, int veinSize) { this(size, chance, oreID, 0, veinSize, Block.stone.blockID); } public WorldGenOres(int size, int chance, int oreID, int veinSize, int target) { this(size, chance, oreID, 0, veinSize, target); } public WorldGenOres(int size, int chance, int oreID, int oreMeta, int veinSize, int target) { this.numberOfBlocks = size; this.veinChance = chance; this.minableBlockId = oreID; this.veinSize = veinSize; this.insideBlock = target; minableBlockMeta = oreMeta; } public boolean generate(World world, Random rand, int x, int y, int z) { float f = rand.nextFloat() * (float)Math.PI; double d0 = (double)((float)(x + 8) + MathHelper.sin(f) * (float)this.numberOfBlocks / 8.0F); double d1 = (double)((float)(x + 8) - MathHelper.sin(f) * (float)this.numberOfBlocks / 8.0F); double d2 = (double)((float)(z + 8) + MathHelper.cos(f) * (float)this.numberOfBlocks / 8.0F); double d3 = (double)((float)(z + 8) - MathHelper.cos(f) * (float)this.numberOfBlocks / 8.0F); double d4 = (double)(y + rand.nextInt(3) - 2); double d5 = (double)(y + rand.nextInt(3) - 2); for (int l = 0; l <= this.numberOfBlocks; ++l) { double d6 = d0 + (d1 - d0) * (double)l / (double)this.numberOfBlocks; double d7 = d4 + (d5 - d4) * (double)l / (double)this.numberOfBlocks; double d8 = d2 + (d3 - d2) * (double)l / (double)this.numberOfBlocks; double d9 = rand.nextDouble() * (double)this.numberOfBlocks / 16.0D; double d10 = (double)(MathHelper.sin((float)l * (float)Math.PI / (float)this.numberOfBlocks) + 1.0F) * d9 + 1.0D; double d11 = (double)(MathHelper.sin((float)l * (float)Math.PI / (float)this.numberOfBlocks) + 1.0F) * d9 + 1.0D; int i1 = MathHelper.floor_double(d6 - d10 / 2.0D); int j1 = MathHelper.floor_double(d7 - d11 / 2.0D); int k1 = MathHelper.floor_double(d8 - d10 / 2.0D); int l1 = MathHelper.floor_double(d6 + d10 / 2.0D); int i2 = MathHelper.floor_double(d7 + d11 / 2.0D); int j2 = MathHelper.floor_double(d8 + d10 / 2.0D); for (int k2 = i1; k2 <= l1; ++k2) { double d12 = ((double)k2 + 0.5D - d6) / (d10 / 2.0D); if (d12 * d12 < 1.0D) { for (int l2 = j1; l2 <= i2; ++l2) { double d13 = ((double)l2 + 0.5D - d7) / (d11 / 2.0D); if (d12 * d12 + d13 * d13 < 1.0D) { for (int i3 = k1; i3 <= j2; ++i3) { double d14 = ((double)i3 + 0.5D - d8) / (d10 / 2.0D); Block block = Block.blocksList[world.getBlockId(k2, l2, i3)]; if (d12 * d12 + d13 * d13 + d14 * d14 < 1.0D && (block != null && block.isGenMineableReplaceable(world, k2, l2, i3, insideBlock))) { if(rand.nextInt(1000) < veinChance) { (new WorldGenMinable(minableBlockId, minableBlockMeta, veinSize, insideBlock)) .generate(world, rand, k2, l2, i3); } } } } } } } } return true; } }