package minefantasy.item; public enum EnumCrossbowType { HAND_CROSSBOW("crossbowHand", 1, 10, 3.5F, 300, 0.5F, 12), LIGHT_CROSSBOW("crossbowLight", 1, 30, 1.5F, 800, 1.0F, 10), REPEATER_CROSSBOW("crossbowRepeat", 6, 20, 3.0F, 1000, 0.9F, 8), HEAVY_CROSSBOW("crossbowHeavy", 1, 45, 2.0F, 800, 1.0F, 10); private int ammo; private int durability; private int time; private float accuracy; private float damage; private int enchant; private String name; private EnumCrossbowType(String n, int a, int t, float a1, int u, float d, int e) { name = n; enchant = e; durability = u; damage = d; ammo = a; time = t; accuracy = a1; } public int getMaxAmmo() { return ammo; } public int getReload() { return time; } public float getAccuracy() { return accuracy; } public int getDurability() { return durability; } public float getDamage() { return damage; } public int getEnchantment() { return enchant; } public String getName() { return name; } }