package minefantasy.item;
public enum EnumCrossbowType {
HAND_CROSSBOW("crossbowHand", 1, 10, 3.5F, 300, 0.5F, 12),
LIGHT_CROSSBOW("crossbowLight", 1, 30, 1.5F, 800, 1.0F, 10),
REPEATER_CROSSBOW("crossbowRepeat", 6, 20, 3.0F, 1000, 0.9F, 8),
HEAVY_CROSSBOW("crossbowHeavy", 1, 45, 2.0F, 800, 1.0F, 10);
private int ammo;
private int durability;
private int time;
private float accuracy;
private float damage;
private int enchant;
private String name;
private EnumCrossbowType(String n, int a, int t, float a1, int u, float d, int e)
{
name = n;
enchant = e;
durability = u;
damage = d;
ammo = a;
time = t;
accuracy = a1;
}
public int getMaxAmmo()
{
return ammo;
}
public int getReload()
{
return time;
}
public float getAccuracy()
{
return accuracy;
}
public int getDurability() {
return durability;
}
public float getDamage() {
return damage;
}
public int getEnchantment() {
return enchant;
}
public String getName() {
return name;
}
}