package minefantasy.client;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*/
public class ModelDogbowl extends ModelBase {
//fields
ModelRenderer Wall;
ModelRenderer Wall1;
ModelRenderer Wall2;
ModelRenderer Wall3;
ModelRenderer Food;
ModelRenderer Base;
public ModelDogbowl()
{
textureWidth = 64;
textureHeight = 32;
Wall = new ModelRenderer(this, 18, 0);
Wall.addBox(3F, -4F, -4F, 1, 4, 8);
Wall1 = new ModelRenderer(this, 0, 0);
Wall1.addBox(-3F, -4F, 3F, 6, 4, 1);
Wall2 = new ModelRenderer(this, 18, 0);
Wall2.addBox(-4F, -4F, -4F, 1, 4, 8);
Wall3 = new ModelRenderer(this, 0, 0);
Wall3.addBox(-3F, -4F, -4F, 6, 4, 1);
Food = new ModelRenderer(this, 0, 22);
Food.addBox(-3F, 0.5F, -3F, 6, 0, 6);
Food.setRotationPoint(0F, 0F, 0F);
Food.setTextureSize(64, 32);
Food.mirror = true;
Base = new ModelRenderer(this, 0, 12);
Base.addBox(-4.5F, 0F, -4.5F, 9, 1, 9);
Base.setRotationPoint(0F, 0F, 0F);
Base.setTextureSize(64, 32);
Base.mirror = true;
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
}
public void renderModel(int food, float foodMax, float f) {
Base.render(f);
Wall.render(f);
Wall1.render(f);
Wall2.render(f);
Wall3.render(f);
float start = 0.6F;
float fill = (3.5F - start) / (float)foodMax * (float)food;
Food.rotationPointY = -start - (float)Math.min(fill, (4.0F - start));
if(food > 0)
{
Food.render(f);
}
}
}