package minefantasy.client; import java.util.Random; import minefantasy.block.tileentity.TileEntityForge; import minefantasy.block.tileentity.TileEntityTailor; import minefantasy.system.cfg; import minefantasy.system.data_minefantasy; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntityRenderer; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Icon; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; /** * * @author Anonymous Productions * * Sources are provided for educational reasons. though small bits of * code, or methods can be used in your own creations. * * TileEntityAnvilRenderer */ public class TileEntityForgeRenderer extends TileEntitySpecialRenderer { public TileEntityForgeRenderer() { model = new ModelForge(); } public TileEntityForgeRenderer(TileEntityRenderer render) { model = new ModelForge(); this.setTileEntityRenderer(render); } public void renderAModelAt(TileEntityForge tile, double d, double d1, double d2, float f) { int i = 0; if (tile.worldObj != null) { i = tile.direction; } int j = i * 90 + 90; bindTextureByName(data_minefantasy.image("/item/" + tile.getTexture() + ".png")); GL11.glPushMatrix(); // start GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F); GL11.glScalef(1.0F, -1F, -1F); GL11.glPushMatrix(); GL11.glRotatef(90, 0, 1, 0); model.renderModel((TileEntityForge) tile, 0.0625F); GL11.glRotatef(j, 0.0F, 1.0F, 0.0F); renderItems(tile); GL11.glPopMatrix(); GL11.glPopMatrix(); // end } private void bindTextureByName(String image) { bindTexture(TextureHelperMF.getResource(image)); } private void renderItems(TileEntityForge tile) { float xStart = -0.25F; float yStart = 0.25F; float xGap = (0.0625F*4F)*1.0F; float yGap = -(0.0625F*4F)*1.0F; for(int x = 0; x < 3; x ++) { for(int y = 0; y < 3; y ++) { GL11.glPushMatrix(); GL11.glTranslatef(xStart + (xGap)*x, 1.1F, yStart + (yGap)*y); renderItem(tile.getStackInSlot(1 + y*3 + x)); GL11.glPopMatrix(); } } } public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f) { renderAModelAt((TileEntityForge) tileentity, d, d1, d2, f); // where to // render } private ModelForge model; private Random random = new Random(); private void renderItem(ItemStack itemstack) { GL11.glPushMatrix(); GL11.glRotatef(-90F, 0F, 0F, 1F); GL11.glScalef((0.3F) * 0.9F, (0.3F) * 0.9F, (0.3F) * 0.9F); Minecraft mc = Minecraft.getMinecraft(); if (itemstack != null && itemstack.getItem() != null) { if (itemstack.getItem() instanceof ItemBlock) { GL11.glTranslatef(0.0F, -0.3F, 0.0F); } for (int k = 0; k < itemstack.getItem().getRenderPasses( itemstack.getItemDamage()); ++k) { GL11.glPushMatrix(); Icon index = itemstack.getItem().getIcon(itemstack, k); int colour = Item.itemsList[itemstack.itemID] .getColorFromItemStack(itemstack, k); float red = (float) (colour >> 16 & 255) / 255.0F; float green = (float) (colour >> 8 & 255) / 255.0F; float blue = (float) (colour & 255) / 255.0F; float shade = 1.0F; GL11.glColor4f(red * shade, green * shade, blue * shade, 1.0F); Block block = null; if (itemstack.itemID < Block.blocksList.length) { block = Block.blocksList[itemstack.itemID]; } int i; float f4; float f5; float f6; if (itemstack.getItemSpriteNumber() == 0 && block != null) { GL11.glTranslatef(0F, (2.5F * 0.0625F), 0F); mc.renderEngine.bindTexture(TextureMap.locationBlocksTexture); float f7 = 0.5F; GL11.glScalef(f7, f7, f7); byte b0 = 1; for (i = 0; i < b0; ++i) { GL11.glPushMatrix(); if (i > 0) { f5 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7; f4 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7; f6 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7; GL11.glTranslatef(f5, f4, f6); } f5 = 1.0F; new RenderBlocks().renderBlockAsItem(block, itemstack.getItemDamage(), f5); GL11.glPopMatrix(); } } else { Item item = itemstack.getItem(); mc.renderEngine.bindTexture(TextureMap.locationItemsTexture); Tessellator image = Tessellator.instance; float x1 = index.getMinU(); float x2 = index.getMaxU(); float y1 = index.getMinV(); float y2 = index.getMaxV(); float xPos = 0.5F; float yPos = 0.5F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-xPos, -yPos, 0.0F); float var13 = 1F; GL11.glScalef(var13, var13, var13); // GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-1F, -1F, 0.0F); ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, index.getIconWidth(), index.getIconHeight(), 0.0625F); if(cfg.renderHot) { GL11.glPushMatrix(); if (itemstack != null && TileEntityForge.isProperlyHeated(itemstack)) { GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); mc.renderEngine.bindTexture(TextureHelperMF.ITEM_GLINT); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float f13 = 0.76F; GL11.glColor4f(0.5F * f13, 0.25F * f13, 0.8F * f13, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); float f14 = 0.125F; GL11.glScalef(f14, f14, f14); float f15 = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F; GL11.glTranslatef(f15, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(image, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, 0.0625F); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(f14, f14, f14); f15 = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F; GL11.glTranslatef(-f15, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(image, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, 0.0625F); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); } GL11.glPopMatrix(); } } GL11.glPopMatrix(); } } GL11.glPopMatrix(); } }