package minefantasy.block; import minefantasy.item.ItemListMF; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.item.Item; public enum EnumMFDoor { IRONBARK(0, true, true, Material.wood), STEEL(2, false, false, Material.iron), REINFORCED(4, true, false, Material.wood); private final boolean canHandOpen; private final boolean canMobSmash; private final Material doorMaterial; private Item item; private Block block; private int texture; private EnumMFDoor(int tex, boolean open, boolean smash, Material material) { canHandOpen = open; canMobSmash = smash; doorMaterial = material; texture = tex; } public boolean canBeHandOpened() { return canHandOpen; } public boolean canMobSmash() { return canMobSmash; } public Material getMaterial() { return doorMaterial; } public int getTexture() { return texture; } }