package minefantasy.block;
import minefantasy.item.ItemListMF;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.item.Item;
public enum EnumMFDoor {
IRONBARK(0, true, true, Material.wood),
STEEL(2, false, false, Material.iron),
REINFORCED(4, true, false, Material.wood);
private final boolean canHandOpen;
private final boolean canMobSmash;
private final Material doorMaterial;
private Item item;
private Block block;
private int texture;
private EnumMFDoor(int tex, boolean open, boolean smash, Material material)
{
canHandOpen = open;
canMobSmash = smash;
doorMaterial = material;
texture = tex;
}
public boolean canBeHandOpened()
{
return canHandOpen;
}
public boolean canMobSmash()
{
return canMobSmash;
}
public Material getMaterial()
{
return doorMaterial;
}
public int getTexture() {
return texture;
}
}