package minefantasy.client;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*/
public class ModelTripHammerBack extends ModelBase
{
//fields
ModelRenderer Legs;
ModelRenderer Head;
ModelRenderer TableTip;
ModelRenderer Table;
ModelRenderer Wheel1B;
ModelRenderer Axle;
ModelRenderer Joint;
ModelRenderer Wheel1;
public ModelTripHammerBack()
{
textureWidth = 64;
textureHeight = 32;
Legs = new ModelRenderer(this, 22, 11);
Legs.addBox(-5F, 1F, -4F, 2, 8, 8);
Legs.setRotationPoint(8F, 15F, 0F);
Legs.setTextureSize(64, 32);
setRotation(Legs, 0F, 0F, 0F);
Head = new ModelRenderer(this, 34, 27);
Head.addBox(-15F, -1.25F, -1F, 3, 3, 2);
Head.setRotationPoint(6F, 12F, 0F);
Head.setTextureSize(64, 32);
setRotation(Head, 0F, 0F, 0F);
TableTip = new ModelRenderer(this, 0, 11);
TableTip.addBox(-13F, 1F, -3F, 5, 8, 6);
TableTip.setRotationPoint(8F, 15F, 0F);
TableTip.setTextureSize(64, 32);
setRotation(TableTip, 0F, 0F, 0F);
Table = new ModelRenderer(this, 20, 0);
Table.addBox(-10F, -1F, -4F, 14, 3, 8);
Table.setRotationPoint(2F, 15F, 0F);
Table.setTextureSize(64, 32);
setRotation(Table, 0F, 0F, 0F);
Wheel1B = new ModelRenderer(this, 42, 11);
Wheel1B.addBox(-5F, -5F, 4F, 10, 10, 1);
Wheel1B.setRotationPoint(-1F, 11F, 0F);
Wheel1B.setTextureSize(64, 32);
setRotation(Wheel1B, 0F, 0F, 0F);
Axle = new ModelRenderer(this, 0, 27);
Axle.addBox(-6F, -0.5F, -0.5F, 12, 1, 1);
Axle.setRotationPoint(-1F, 11F, 0F);
Axle.setTextureSize(64, 32);
setRotation(Axle, 0F, 1.570796F, 0F);
Joint = new ModelRenderer(this, 0, 0);
Joint.addBox(-8F, -6F, -2F, 6, 6, 4);
Joint.setRotationPoint(2F, 15F, 0F);
Joint.setTextureSize(64, 32);
setRotation(Joint, 0F, 0F, 0F);
Wheel1 = new ModelRenderer(this, 42, 11);
Wheel1.addBox(-5F, -5F, -5F, 10, 10, 1);
Wheel1.setRotationPoint(-1F, 11F, 0F);
Wheel1.setTextureSize(64, 32);
setRotation(Wheel1, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
Legs.render(f5);
Head.render(f5);
TableTip.render(f5);
Table.render(f5);
Wheel1B.render(f5);
Axle.render(f5);
Joint.render(f5);
Wheel1.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void renderModel(float p, float f) {
Legs.render(f);
Head.render(f);
TableTip.render(f);
Table.render(f);
//Wheel1B.render(f);
Axle.render(f);
Joint.render(f);
//Wheel1.render(f);
}
}