package minefantasy.item.tool;
import java.util.List;
import minefantasy.api.tailor.INeedle;
import minefantasy.block.BlockListMF;
import minefantasy.item.ItemListMF;
import minefantasy.item.ToolMaterialMedieval;
import net.minecraft.block.Block;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
public class ItemNeedle extends Item implements INeedle
{
private float efficiency;
private int tier;
public ItemNeedle(int id, EnumToolMaterial material, int customTier)
{
this(id, material);
tier = customTier;
}
public ItemNeedle(int id, EnumToolMaterial material)
{
super(id);
setMaxStackSize(1);
setCreativeTab(ItemListMF.tabTailor);
setMaxDamage(material.getMaxUses()*4);
efficiency = material.getEfficiencyOnProperMaterial();
tier = material.getHarvestLevel();
}
@Override
public Item setUnlocalizedName(String name)
{
this.setTextureName("minefantasy:Tool/"+name);
return super.setUnlocalizedName(name);
}
@Override
public float getEfficiency()
{
return efficiency;
}
@Override
public int getTier()
{
return tier;
}
@Override
public void getSubItems(int id, CreativeTabs tabs, List list)
{
if(id != ItemListMF.needleBone.itemID)
return;
add(list, ItemListMF.needleBone);
add(list, ItemListMF.needleBronze);
add(list, ItemListMF.needleIron);
add(list, ItemListMF.needleSteel);
add(list, ItemListMF.needleDeepIron);
add(list, ItemListMF.needleMithril);
add(list, ItemListMF.twine);
add(list, Item.silk);
}
private void add(List list, int item)
{
list.add(new ItemStack(ItemListMF.misc, 1, item));
}
private void add(List list, Item item)
{
list.add(new ItemStack(item));
}
private void add(List list, Block block)
{
list.add(new ItemStack(block));
}
private EnumRarity rarity(ItemStack item, int lvl)
{
EnumRarity[] rarity = new EnumRarity[]{EnumRarity.common, EnumRarity.uncommon, EnumRarity.rare, EnumRarity.epic};
if(item.isItemEnchanted())
{
if(lvl == 0)
{
lvl++;
}
lvl ++;
}
if(lvl >= rarity.length)
{
lvl = rarity.length-1;
}
return rarity[lvl];
}
}