package minefantasy.item.mabShield;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.entity.projectile.EntityFireball;
import net.minecraft.util.ChatMessageComponent;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSource;
import net.minecraft.util.EntityDamageSourceIndirect;
import net.minecraft.util.StatCollector;
import net.minecraft.world.Explosion;
public class DamageSourceShieldfail extends DamageSource
{
private DamageSource baseSrc;
public DamageSourceShieldfail(DamageSource sourceBase)
{
super("shieldBypass");
baseSrc = sourceBase;
}
/**
* Returns true if the damage is projectile based.
*/
public boolean isProjectile()
{
return baseSrc.isProjectile();
}
public boolean isExplosion()
{
return baseSrc.isExplosion();
}
public boolean isUnblockable()
{
return baseSrc.isUnblockable();
}
/**
* How much satiate(food) is consumed by this DamageSource
*/
public float getHungerDamage()
{
return baseSrc.getHungerDamage();
}
public boolean canHarmInCreative()
{
return baseSrc.canHarmInCreative();
}
public Entity getSourceOfDamage()
{
return this.getEntity();
}
public Entity getEntity()
{
return null;
}
/**
* Returns the message to be displayed on player death.
*/
public ChatMessageComponent getDeathMessage(EntityLivingBase hit)
{
return baseSrc.getDeathMessage(hit);
}
/**
* Returns true if the damage is fire based.
*/
public boolean isFireDamage()
{
return baseSrc.isFireDamage();
}
/**
* Return the name of damage type.
*/
public String getDamageType()
{
return baseSrc.getDamageType();
}
/**
* Set whether this damage source will have its damage amount scaled based on the current difficulty.
*/
public DamageSource setDifficultyScaled()
{
baseSrc.setDifficultyScaled();
return this;
}
/**
* Return whether this damage source will have its damage amount scaled based on the current difficulty.
*/
public boolean isDifficultyScaled()
{
return baseSrc.isDifficultyScaled();
}
/**
* Returns true if the damage is magic based.
*/
public boolean isMagicDamage()
{
return baseSrc.isMagicDamage();
}
}