package minefantasy.item.weapon; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.Item; import net.minecraft.item.ItemBow; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.ArrowLooseEvent; public class ItemVanillaBow extends ItemBow{ public ItemVanillaBow(int id) { super(id); } public void onPlayerStoppedUsing(ItemStack item, World world, EntityPlayer player, int time) { int power = (this.getMaxItemUseDuration(item) - time); power *= model.speed; // Speeds up the power in relation to ticks used power = (int)((float)power / 20F * getMaxPower());//scales the power down from full if(power > getMaxPower())power = (int)getMaxPower();//limits the power to max ArrowLooseEvent event = new ArrowLooseEvent(player, item, power); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return; } power = event.charge; boolean var5 = player.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, item) > 0; if (var5 || player.inventory.hasItem(Item.arrow.itemID)) { float var7 = (float)power / 20.0F; var7 = (var7 * var7 + var7 * 2.0F) / 3.0F; if ((double)var7 < 0.1D) { return; } if (var7 > 1.0F) { var7 = 1.0F; } EntityArrow var8 = new EntityArrow(world, player, var7 * 2.0F); if (var7 == 1.0F) { var8.setIsCritical(true); } int var9 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, item); if (var9 > 0) { var8.setDamage(var8.getDamage() + (double)var9 * 0.5D + 0.5D); } int var10 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, item); if (var10 > 0) { var8.setKnockbackStrength(var10); } if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, item) > 0) { var8.setFire(100); } item.damageItem(1, player); world.playSoundAtEntity(player, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + var7 * 0.5F); if (var5) { var8.canBePickedUp = 2; } else { player.inventory.consumeInventoryItem(Item.arrow.itemID); } if (!world.isRemote) { world.spawnEntityInWorld(var8); } } } /** * Gets the power of the bow * 20 is the power of V bows(max) */ private float getMaxPower() { return 20F * model.power; } private final EnumBowType model = EnumBowType.SHORTBOW; }