package minefantasy.client; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; /** * * @author Anonymous Productions * * Sources are provided for educational reasons. * though small bits of code, or methods can be used in your own creations. */ public class ModelTanningRack extends ModelBase { //fields ModelRenderer Base; ModelRenderer side2; ModelRenderer side1; ModelRenderer Top; public ModelTanningRack() { textureWidth = 64; textureHeight = 64; Base = new ModelRenderer(this, 0, 0); Base.addBox(-8F, 22F, -2.5F, 16, 2, 5); Base.setRotationPoint(0F, 0F, 0F); Base.setTextureSize(64, 32); Base.mirror = true; setRotation(Base, 0F, 0F, 0F); side2 = new ModelRenderer(this, 54, 0); side2.addBox(6F, 5F, -1.5F, 2, 17, 3); side2.setRotationPoint(0F, 0F, 0F); side2.setTextureSize(64, 32); side2.mirror = true; setRotation(side2, 0F, 0F, 0F); side1 = new ModelRenderer(this, 54, 0); side1.mirror = true; side1.addBox(-8F, 5F, -1.5F, 2, 17, 3); side1.setRotationPoint(0F, 0F, 0F); side1.setTextureSize(64, 32); side1.mirror = true; setRotation(side1, 0F, 0F, 0F); side1.mirror = false; Top = new ModelRenderer(this, 0, 27); Top.addBox(-6F, 6F, -0.5F, 12, 3, 2); Top.setRotationPoint(0F, 0F, 0F); Top.setTextureSize(64, 32); Top.mirror = true; setRotation(Top, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Base.render(f5); Top.render(f5); side1.render(f5); side2.render(f5); } public void renderModel(float f5) { Base.render(f5); Top.render(f5); side1.render(f5); side2.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }