package minefantasy.client.entityrender; import minefantasy.entity.EntityFirebreath; import minefantasy.system.data_minefantasy; import net.minecraft.block.Block; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; public class RenderFirebreath extends Render { public RenderFirebreath() { } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity entity, double x, double y, double z, float w, float h) { } @Override protected ResourceLocation getEntityTexture(Entity entity) { return null; } }