package minefantasy.client.entityrender;
import minefantasy.entity.EntityFirebreath;
import minefantasy.system.data_minefantasy;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
public class RenderFirebreath extends Render
{
public RenderFirebreath()
{
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity entity, double x, double y, double z, float w, float h)
{
}
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return null;
}
}