package minefantasy.entity.ai.hound;
import minefantasy.entity.EntityHound;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.ai.EntityAILeapAtTarget;
public class EntityAILeapAtTargetHound extends EntityAILeapAtTarget
{
private EntityHound hound;
public EntityAILeapAtTargetHound(EntityHound dog, float chance)
{
super(dog, chance);
hound = dog;
}
@Override
public boolean shouldExecute()
{
return hound.shouldLeapAttack() ? super.shouldExecute() : false;
}
}