package minefantasy.block.special; import java.util.Random; import minefantasy.block.BlockListMF; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class WorldGenIronbarkTree extends WorldGenerator { public WorldGenIronbarkTree(boolean notify) { super(notify); } public WorldGenIronbarkTree() { super(false); } public boolean generate(World world, Random random, int i, int j, int k) { int height = random.nextInt(5) + 8; boolean flag = true; if(j < 1 || j + height + 1 > 256) { return false; } for(int i1 = j; i1 <= j + 1 + height; i1++) { byte byte0 = 1; if(i1 == j) { byte0 = 0; } if(i1 >= (j + 1 + height) - 2) { byte0 = 2; } for(int i2 = i - byte0; i2 <= i + byte0 && flag; i2++) { for(int l2 = k - byte0; l2 <= k + byte0 && flag; l2++) { if(i1 >= 0 && i1 < 256) { int j3 = world.getBlockId(i2, i1, l2); if(j3 != 0 && j3 != BlockListMF.leaves.blockID) /////Leaf///// { flag = false; } } else { flag = false; } } } } if(!flag) { return false; } int j1 = world.getBlockId(i, j - 1, k); if(j1 != Block.grass.blockID && j1 != Block.dirt.blockID || j >= 256 - height - 1) //sand = which block CAN the tree spawn on { return false; } world.setBlock(i, j - 1, k, Block.dirt.blockID); //dirt = block created underneath the tree for(int k1 = (j - 3) + height; k1 <= j + height; k1++) { int j2 = k1 - (j + height); int i3 = 1 - j2 / 2; for(int k3 = i - i3; k3 <= i + i3; k3++) { int l3 = k3 - i; for(int i4 = k - i3; i4 <= k + i3; i4++) { int j4 = i4 - k; if((Math.abs(l3) != i3 || Math.abs(j4) != i3 || random.nextInt(2) != 0 && j2 != 0) && !Block.opaqueCubeLookup[world.getBlockId(k3, k1, i4)]) { setBlockAndMetadata(world, k3, k1, i4, BlockListMF.leaves.blockID, 0); //Leaf//// } } } } for(int l1 = 0; l1 < height; l1++) { int k2 = world.getBlockId(i, j + l1, k); if(k2 == 0 || k2 == BlockListMF.leaves.blockID) ////Leaf///// { setBlockAndMetadata(world, i, j + l1, k, BlockListMF.log.blockID, 0); //////Log//// } } return true; } }