package minefantasy.client.entityrender;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RendererLivingEntity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderLivingEvent;
import net.minecraftforge.common.MinecraftForge;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@SideOnly(Side.CLIENT)
public abstract class RendererLivingEntityMF extends RendererLivingEntity
{
private static final ResourceLocation RES_ITEM_GLINT = new ResourceLocation("textures/misc/enchanted_item_glint.png");
protected ModelBase mainModel;
/** The model to be used during the render passes. */
protected ModelBase renderPassModel;
public static float NAME_TAG_RANGE = 64.0f;
public static float NAME_TAG_RANGE_SNEAK = 32.0f;
public RendererLivingEntityMF(ModelBase base, float shadow)
{
super(base, shadow);
this.mainModel = base;
this.shadowSize = shadow;
}
/**
* Sets the model to be used in the current render pass (the first render pass is done after the primary model is
* rendered) Args: model
*/
public void setRenderPassModel(ModelBase par1ModelBase)
{
this.renderPassModel = par1ModelBase;
}
/**
* Returns a rotation angle that is inbetween two other rotation angles. par1 and par2 are the angles between which
* to interpolate, par3 is probably a float between 0.0 and 1.0 that tells us where "between" the two angles we are.
* Example: par1 = 30, par2 = 50, par3 = 0.5, then return = 40
*/
private float interpolateRotation(float par1, float par2, float par3)
{
float f3;
for (f3 = par2 - par1; f3 < -180.0F; f3 += 360.0F)
{
;
}
while (f3 >= 180.0F)
{
f3 -= 360.0F;
}
return par1 + par3 * f3;
}
public void doRenderLiving(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
{
if (MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Pre(par1EntityLivingBase, this))) return;
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
this.mainModel.onGround = this.renderSwingProgress(par1EntityLivingBase, par9);
if (this.renderPassModel != null)
{
this.renderPassModel.onGround = this.mainModel.onGround;
}
this.mainModel.isRiding = par1EntityLivingBase.isRiding();
if (this.renderPassModel != null)
{
this.renderPassModel.isRiding = this.mainModel.isRiding;
}
this.mainModel.isChild = par1EntityLivingBase.isChild();
if (this.renderPassModel != null)
{
this.renderPassModel.isChild = this.mainModel.isChild;
}
try
{
float f2 = this.interpolateRotation(par1EntityLivingBase.prevRenderYawOffset, par1EntityLivingBase.renderYawOffset, par9);
float f3 = this.interpolateRotation(par1EntityLivingBase.prevRotationYawHead, par1EntityLivingBase.rotationYawHead, par9);
float f4;
if (par1EntityLivingBase.isRiding() && par1EntityLivingBase.ridingEntity instanceof EntityLivingBase)
{
EntityLivingBase entitylivingbase1 = (EntityLivingBase)par1EntityLivingBase.ridingEntity;
f2 = this.interpolateRotation(entitylivingbase1.prevRenderYawOffset, entitylivingbase1.renderYawOffset, par9);
f4 = MathHelper.wrapAngleTo180_float(f3 - f2);
if (f4 < -85.0F)
{
f4 = -85.0F;
}
if (f4 >= 85.0F)
{
f4 = 85.0F;
}
f2 = f3 - f4;
if (f4 * f4 > 2500.0F)
{
f2 += f4 * 0.2F;
}
}
float f5 = par1EntityLivingBase.prevRotationPitch + (par1EntityLivingBase.rotationPitch - par1EntityLivingBase.prevRotationPitch) * par9;
this.renderLivingAt(par1EntityLivingBase, par2, par4, par6);
f4 = this.handleRotationFloat(par1EntityLivingBase, par9);
this.rotateCorpse(par1EntityLivingBase, f4, f2, par9);
float f6 = 0.0625F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glScalef(-1.0F, -1.0F, 1.0F);
this.preRenderCallback(par1EntityLivingBase, par9);
GL11.glTranslatef(0.0F, -24.0F * f6 - 0.0078125F, 0.0F);
float f7 = par1EntityLivingBase.prevLimbSwingAmount + (par1EntityLivingBase.limbSwingAmount - par1EntityLivingBase.prevLimbSwingAmount) * par9;
float f8 = par1EntityLivingBase.limbSwing - par1EntityLivingBase.limbSwingAmount * (1.0F - par9);
if (par1EntityLivingBase.isChild())
{
f8 *= 3.0F;
}
if (f7 > 1.0F)
{
f7 = 1.0F;
}
GL11.glEnable(GL11.GL_ALPHA_TEST);
this.mainModel.setLivingAnimations(par1EntityLivingBase, f8, f7, par9);
this.renderModel(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
float f9;
int i;
float f10;
float f11;
for (int j = 0; j < getRenderPasses(); ++j)
{
i = this.shouldRenderPass(par1EntityLivingBase, j, par9);
if (i > 0)
{
this.renderPassModel.setLivingAnimations(par1EntityLivingBase, f8, f7, par9);
this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
if ((i & 240) == 16)
{
this.func_82408_c(par1EntityLivingBase, j, par9);
this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
}
if ((i & 15) == 15)
{
f9 = (float)par1EntityLivingBase.ticksExisted + par9;
this.bindTexture(RES_ITEM_GLINT);
GL11.glEnable(GL11.GL_BLEND);
f10 = 0.5F;
GL11.glColor4f(f10, f10, f10, 1.0F);
GL11.glDepthFunc(GL11.GL_EQUAL);
GL11.glDepthMask(false);
for (int k = 0; k < 2; ++k)
{
GL11.glDisable(GL11.GL_LIGHTING);
f11 = 0.76F;
GL11.glColor4f(0.5F * f11, 0.25F * f11, 0.8F * f11, 1.0F);
GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glLoadIdentity();
float f12 = f9 * (0.001F + (float)k * 0.003F) * 20.0F;
float f13 = 0.33333334F;
GL11.glScalef(f13, f13, f13);
GL11.glRotatef(30.0F - (float)k * 60.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.0F, f12, 0.0F);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
}
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glDepthMask(true);
GL11.glLoadIdentity();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthFunc(GL11.GL_LEQUAL);
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
}
}
GL11.glDepthMask(true);
this.renderEquippedItems(par1EntityLivingBase, par9);
float f14 = par1EntityLivingBase.getBrightness(par9);
i = this.getColorMultiplier(par1EntityLivingBase, f14, par9);
OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glDisable(GL11.GL_TEXTURE_2D);
OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
if ((i >> 24 & 255) > 0 || par1EntityLivingBase.hurtTime > 0 || par1EntityLivingBase.deathTime > 0)
{
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDepthFunc(GL11.GL_EQUAL);
if (par1EntityLivingBase.hurtTime > 0 || par1EntityLivingBase.deathTime > 0)
{
GL11.glColor4f(f14, 0.0F, 0.0F, 0.4F);
this.mainModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
for (int l = 0; l < getRenderPasses(); ++l)
{
if (this.inheritRenderPass(par1EntityLivingBase, l, par9) >= 0)
{
GL11.glColor4f(f14, 0.0F, 0.0F, 0.4F);
this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
}
}
}
if ((i >> 24 & 255) > 0)
{
f9 = (float)(i >> 16 & 255) / 255.0F;
f10 = (float)(i >> 8 & 255) / 255.0F;
float f15 = (float)(i & 255) / 255.0F;
f11 = (float)(i >> 24 & 255) / 255.0F;
GL11.glColor4f(f9, f10, f15, f11);
this.mainModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
for (int i1 = 0; i1 < getRenderPasses(); ++i1)
{
if (this.inheritRenderPass(par1EntityLivingBase, i1, par9) >= 0)
{
GL11.glColor4f(f9, f10, f15, f11);
this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
}
}
}
GL11.glDepthFunc(GL11.GL_LEQUAL);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
}
catch (Exception exception)
{
exception.printStackTrace();
}
OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glEnable(GL11.GL_TEXTURE_2D);
OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
this.passSpecialRender(par1EntityLivingBase, par2, par4, par6);
MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Post(par1EntityLivingBase, this));
}
/**
* Renders the model in RenderLiving
*/
protected void renderModel(EntityLivingBase living, float par2, float par3, float par4, float par5, float par6, float par7)
{
this.bindEntityTexture(living);
if (!living.isInvisible())
{
this.mainModel.render(living, par2, par3, par4, par5, par6, par7);
}
else if (!living.isInvisibleToPlayer(Minecraft.getMinecraft().thePlayer))
{
GL11.glPushMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.15F);
GL11.glDepthMask(false);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.003921569F);
this.mainModel.render(living, par2, par3, par4, par5, par6, par7);
GL11.glDisable(GL11.GL_BLEND);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glPopMatrix();
GL11.glDepthMask(true);
}
else
{
this.mainModel.setRotationAngles(par2, par3, par4, par5, par6, par7, living);
}
}
/**
* Sets a simple glTranslate on a LivingEntity.
*/
protected void renderLivingAt(EntityLivingBase living, double x, double y, double z)
{
GL11.glTranslatef((float)x, (float)y, (float)z);
}
protected void rotateCorpse(EntityLivingBase living, float x, float y, float z)
{
GL11.glRotatef(180.0F - y, 0.0F, 1.0F, 0.0F);
if (living.deathTime > 0)
{
float f3 = ((float)living.deathTime + z - 1.0F) / 20.0F * 1.6F;
f3 = MathHelper.sqrt_float(f3);
if (f3 > 1.0F)
{
f3 = 1.0F;
}
GL11.glRotatef(f3 * this.getDeathMaxRotation(living), 0.0F, 0.0F, 1.0F);
}
else
{
String s = EnumChatFormatting.func_110646_a(living.getEntityName());
if ((s.equals("Dinnerbone") || s.equals("Grumm")) && (!(living instanceof EntityPlayer) || !((EntityPlayer)living).getHideCape()))
{
GL11.glTranslatef(0.0F, living.height + 0.1F, 0.0F);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
}
}
}
protected float renderSwingProgress(EntityLivingBase living, float f)
{
return living.getSwingProgress(f);
}
/**
* Defines what float the third param in setRotationAngles of ModelBase is
*/
protected float handleRotationFloat(EntityLivingBase living, float f)
{
return (float)living.ticksExisted + f;
}
protected void renderEquippedItems(EntityLivingBase living, float f) {}
/**
* renders arrows the Entity has been attacked with, attached to it
*/
protected void renderArrowsStuckInEntity(EntityLivingBase living, float f)
{
int i = living.getArrowCountInEntity();
if (i > 0)
{
EntityArrow entityarrow = new EntityArrow(living.worldObj, living.posX, living.posY, living.posZ);
Random random = new Random((long)living.entityId);
RenderHelper.disableStandardItemLighting();
for (int j = 0; j < i; ++j)
{
GL11.glPushMatrix();
ModelRenderer modelrenderer = this.mainModel.getRandomModelBox(random);
ModelBox modelbox = (ModelBox)modelrenderer.cubeList.get(random.nextInt(modelrenderer.cubeList.size()));
modelrenderer.postRender(0.0625F);
float f1 = random.nextFloat();
float f2 = random.nextFloat();
float f3 = random.nextFloat();
float f4 = (modelbox.posX1 + (modelbox.posX2 - modelbox.posX1) * f1) / 16.0F;
float f5 = (modelbox.posY1 + (modelbox.posY2 - modelbox.posY1) * f2) / 16.0F;
float f6 = (modelbox.posZ1 + (modelbox.posZ2 - modelbox.posZ1) * f3) / 16.0F;
GL11.glTranslatef(f4, f5, f6);
f1 = f1 * 2.0F - 1.0F;
f2 = f2 * 2.0F - 1.0F;
f3 = f3 * 2.0F - 1.0F;
f1 *= -1.0F;
f2 *= -1.0F;
f3 *= -1.0F;
float f7 = MathHelper.sqrt_float(f1 * f1 + f3 * f3);
entityarrow.prevRotationYaw = entityarrow.rotationYaw = (float)(Math.atan2((double)f1, (double)f3) * 180.0D / Math.PI);
entityarrow.prevRotationPitch = entityarrow.rotationPitch = (float)(Math.atan2((double)f2, (double)f7) * 180.0D / Math.PI);
double d0 = 0.0D;
double d1 = 0.0D;
double d2 = 0.0D;
float f8 = 0.0F;
this.renderManager.renderEntityWithPosYaw(entityarrow, d0, d1, d2, f8, f);
GL11.glPopMatrix();
}
RenderHelper.enableStandardItemLighting();
}
}
protected int inheritRenderPass(EntityLivingBase living, int pass, float f)
{
return this.shouldRenderPass(living, pass, f);
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntityLivingBase living, int pass, float f)
{
return -1;
}
protected void func_82408_c(EntityLivingBase par1EntityLivingBase, int par2, float par3) {}
protected float getDeathMaxRotation(EntityLivingBase living)
{
return 90.0F;
}
/**
* Returns an ARGB int color back. Args: entityLiving, lightBrightness, partialTickTime
*/
protected int getColorMultiplier(EntityLivingBase living, float f, float f1)
{
return 0;
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityLivingBase living, float f) {}
/**
* Passes the specialRender and renders it
*/
protected void passSpecialRender(EntityLivingBase living, double x, double y, double z)
{
if (MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Specials.Pre(living, this))) return;
if (this.func_110813_b(living))
{
float f = 1.6F;
float f1 = 0.016666668F * f;
double d3 = living.getDistanceSqToEntity(this.renderManager.livingPlayer);
float f2 = living.isSneaking() ? NAME_TAG_RANGE_SNEAK : NAME_TAG_RANGE;
if (d3 < (double)(f2 * f2))
{
String s = living.getTranslatedEntityName();
if (living.isSneaking())
{
FontRenderer fontrenderer = this.getFontRendererFromRenderManager();
GL11.glPushMatrix();
GL11.glTranslatef((float)x + 0.0F, (float)y + living.height + 0.5F, (float)z);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
GL11.glScalef(-f1, -f1, f1);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glTranslatef(0.0F, 0.25F / f1, 0.0F);
GL11.glDepthMask(false);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Tessellator tessellator = Tessellator.instance;
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
int i = fontrenderer.getStringWidth(s) / 2;
tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
tessellator.addVertex((double)(-i - 1), -1.0D, 0.0D);
tessellator.addVertex((double)(-i - 1), 8.0D, 0.0D);
tessellator.addVertex((double)(i + 1), 8.0D, 0.0D);
tessellator.addVertex((double)(i + 1), -1.0D, 0.0D);
tessellator.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(true);
fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, 0, 553648127);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glPopMatrix();
}
else
{
this.func_96449_a(living, x, y, z, s, f1, d3);
}
}
}
MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Specials.Post(living, this));
}
protected boolean func_110813_b(EntityLivingBase par1EntityLivingBase)
{
return Minecraft.isGuiEnabled() && par1EntityLivingBase != this.renderManager.livingPlayer && !par1EntityLivingBase.isInvisibleToPlayer(Minecraft.getMinecraft().thePlayer) && par1EntityLivingBase.riddenByEntity == null;
}
protected void func_96449_a(EntityLivingBase living, double x, double y, double z, String name, float f, double d)
{
if (living.isPlayerSleeping())
{
this.renderLivingLabel(living, name, x, y - 1.5D, z, 64);
}
else
{
this.renderLivingLabel(living, name, x, y, z, 64);
}
}
/**
* Draws the debug or playername text above a living
*/
protected void renderLivingLabel(EntityLivingBase living, String name, double x, double y, double z, int size)
{
double d3 = living.getDistanceSqToEntity(this.renderManager.livingPlayer);
if (d3 <= (double)(size * size))
{
FontRenderer fontrenderer = this.getFontRendererFromRenderManager();
float f = 1.6F;
float f1 = 0.016666668F * f;
GL11.glPushMatrix();
GL11.glTranslatef((float)x + 0.0F, (float)y + living.height + 0.5F, (float)z);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
GL11.glScalef(-f1, -f1, f1);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDepthMask(false);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Tessellator tessellator = Tessellator.instance;
byte b0 = 0;
if (name.equals("deadmau5"))
{
b0 = -10;
}
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
int j = fontrenderer.getStringWidth(name) / 2;
tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
tessellator.addVertex((double)(-j - 1), (double)(-1 + b0), 0.0D);
tessellator.addVertex((double)(-j - 1), (double)(8 + b0), 0.0D);
tessellator.addVertex((double)(j + 1), (double)(8 + b0), 0.0D);
tessellator.addVertex((double)(j + 1), (double)(-1 + b0), 0.0D);
tessellator.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
fontrenderer.drawString(name, -fontrenderer.getStringWidth(name) / 2, b0, 553648127);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
fontrenderer.drawString(name, -fontrenderer.getStringWidth(name) / 2, b0, -1);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glPopMatrix();
}
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity entity, double x, double y, double z, float f, float f1)
{
this.doRenderLiving((EntityLivingBase)entity, x, y, z, f, f1);
}
public int getRenderPasses() {
return 4;
}
}