package minefantasy.item.weapon;
import minefantasy.item.ItemListMF;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.ItemStack;
/**
* Sword:
* Just a sword.
*/
public class ItemSwordMF extends ItemWeaponMF
{
public ItemSwordMF(int id, EnumToolMaterial material)
{
super(id, material);
}
public ItemSwordMF(int id, EnumToolMaterial material, float dam, int uses)
{
this(id, material);
}
@Override
public float getDamageModifier()
{
return 1.0F;
}
public boolean canBlock()
{
return true;
}
@Override
public float getDurability()
{
return 1.0F;
}
public int getHitTime(ItemStack weapon, EntityLivingBase target)
{
return 0;
}
@Override
public int getHandsUsed()
{
return 1;
}
}