package minefantasy.item.weapon; import minefantasy.item.ItemListMF; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.EnumToolMaterial; import net.minecraft.item.ItemStack; /** * Sword: * Just a sword. */ public class ItemSwordMF extends ItemWeaponMF { public ItemSwordMF(int id, EnumToolMaterial material) { super(id, material); } public ItemSwordMF(int id, EnumToolMaterial material, float dam, int uses) { this(id, material); } @Override public float getDamageModifier() { return 1.0F; } public boolean canBlock() { return true; } @Override public float getDurability() { return 1.0F; } public int getHitTime(ItemStack weapon, EntityLivingBase target) { return 0; } @Override public int getHandsUsed() { return 1; } }