package minefantasy.entity.ai.hound; import minefantasy.entity.EntityHound; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.ai.EntityAIAvoidEntity; public class EntityAIFleeHurt extends EntityAIAvoidEntity { private EntityHound hound; public EntityAIFleeHurt(EntityHound dog, Class flee, float distance, float speedF, float speedN) { super(dog, flee, distance, speedF, speedN); hound = dog; } /** * Returns whether the EntityAIBase should begin execution. */ public boolean shouldExecute() { return false;// hound.fleeTick > 0 && super.shouldExecute(); } }