package minefantasy.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
public class BlockSlate extends Block
{
public static final int amount = 4;
@SideOnly(Side.CLIENT)
private Icon[] iconArray;
public BlockSlate(int id)
{
super(id, Material.rock);
this.setCreativeTab(CreativeTabs.tabBlock);
}
@SideOnly(Side.CLIENT)
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
@Override
public Icon getIcon(int side, int meta)
{
return this.iconArray[meta % this.iconArray.length];
}
/**
* Determines the damage on the item the block drops. Used in cloth and wood.
*/
public int damageDropped(int meta)
{
return meta;
}
@SideOnly(Side.CLIENT)
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
public void getSubBlocks(int id, CreativeTabs tab, List list)
{
for (int j = 0; j < amount; ++j)
{
list.add(new ItemStack(id, 1, j));
}
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
@Override
public void registerIcons(IconRegister reg)
{
iconArray = new Icon[amount];
for (int i = 0; i < this.iconArray.length; ++i)
{
this.iconArray[i] = reg.registerIcon("MineFantasy:Basic/slate" + i);
}
}
@Override
public Block setUnlocalizedName(String name)
{
this.setTextureName("minefantasy:Basic/" + name);
return super.setUnlocalizedName(name);
}
}