package minefantasy.block; import java.util.List; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.util.StatCollector; /** * * @author Anonymous Productions * * Sources are provided for educational reasons. * though small bits of code, or methods can be used in your own creations. */ public class ItemBlockStorageMF extends ItemBlock{ public ItemBlockStorageMF(int id) { super(id); this.setMaxDamage(0); this.setHasSubtypes(true); setCreativeTab(CreativeTabs.tabDecorations); } @Override public void getSubItems(int id, CreativeTabs tabs, List list) { for (int n = 0; n < 9; ++n) { if(n != 6) list.add(new ItemStack(id, 1, n)); } } @Override public int getMetadata(int damage) { return damage; } @Override public String getItemDisplayName(ItemStack itemstack) { int t = itemstack.getItemDamage(); String tier = ""; if(t == 0) { tier = StatCollector.translateToLocal("tier.steel"); } if(t == 1) { tier = StatCollector.translateToLocal("tier.copper"); } if(t == 2) { tier = StatCollector.translateToLocal("tier.tin"); } if(t == 3) { tier = StatCollector.translateToLocal("tier.bronze"); } if(t == 4) { tier = StatCollector.translateToLocal("tier.mithril"); } if(t == 5) { tier = StatCollector.translateToLocal("tier.silver"); } if(t == 7) { tier = StatCollector.translateToLocal("tier.iron.wrought"); } if(t == 8) { tier = StatCollector.translateToLocal("tier.iron.deep"); } return StatCollector.translateToLocal("block.blockstore") + " " + tier; } }