package minefantasy.client;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*/
public class ModelCrucible extends ModelBase {
//fields
ModelRenderer sides3;
ModelRenderer sides;
ModelRenderer sides2;
ModelRenderer sides1;
ModelRenderer contents;
ModelRenderer base;
ModelRenderer armR;
ModelRenderer armL;
ModelRenderer armLBase;
ModelRenderer armRBase;
public ModelCrucible()
{
textureWidth = 64;
textureHeight = 64;
sides3 = new ModelRenderer(this, 0, 0);
sides3.addBox(-6F, 0F, -7F, 12, 10, 1);
sides3.setRotationPoint(0F, 0F, 0F);
sides3.setTextureSize(64, 64);
sides3.mirror = true;
setRotation(sides3, 0F, 1.570796F, 0F);
sides = new ModelRenderer(this, 0, 0);
sides.addBox(-6F, 0F, 6F, 12, 10, 1);
sides.setRotationPoint(0F, 0F, 0F);
sides.setTextureSize(64, 64);
sides.mirror = true;
setRotation(sides, 0F, 0F, 0F);
sides2 = new ModelRenderer(this, 0, 0);
sides2.addBox(-6F, 0F, -7F, 12, 10, 1);
sides2.setRotationPoint(0F, 0F, 0F);
sides2.setTextureSize(64, 64);
sides2.mirror = true;
setRotation(sides2, 0F, 0F, 0F);
sides1 = new ModelRenderer(this, 0, 0);
sides1.addBox(-6F, 0F, 6F, 12, 10, 1);
sides1.setRotationPoint(0F, 0F, 0F);
sides1.setTextureSize(64, 64);
sides1.mirror = true;
setRotation(sides1, 0F, 1.570796F, 0F);
contents = new ModelRenderer(this, -12, 18);
contents.addBox(-6F, 2F, -6F, 12, 0, 12);
contents.setRotationPoint(0F, 0F, 0F);
contents.setTextureSize(64, 64);
contents.mirror = true;
setRotation(contents, 0F, 0F, 0F);
base = new ModelRenderer(this, 14, 0);
base.addBox(-6F, 10F, -6F, 12, 6, 12);
base.setRotationPoint(0F, 0F, 0F);
base.setTextureSize(64, 64);
base.mirror = true;
setRotation(base, 0F, 0F, 0F);
armR = new ModelRenderer(this, 0, 30);
armR.addBox(7F, 1F, 0F, 2, 19, 2);
armR.setRotationPoint(0F, 0F, 0F);
armR.setTextureSize(64, 64);
armR.mirror = true;
setRotation(armR, 0F, 0F, 0F);
armL = new ModelRenderer(this, 0, 30);
armL.addBox(-9F, 1F, 0F, 2, 19, 2);
armL.setRotationPoint(0F, 0F, 0F);
armL.setTextureSize(64, 64);
armL.mirror = true;
setRotation(armL, 0F, 0F, 0F);
armLBase = new ModelRenderer(this, 8, 30);
armLBase.addBox(-9F, 20F, 0F, 2, 12, 2);
armLBase.setRotationPoint(0F, 0F, 0F);
armLBase.setTextureSize(64, 64);
armLBase.mirror = true;
setRotation(armLBase, 0F, 0F, 0F);
armRBase = new ModelRenderer(this, 8, 30);
armRBase.addBox(7F, 20F, 0F, 2, 12, 2);
armRBase.setRotationPoint(0F, 0F, 0F);
armRBase.setTextureSize(64, 64);
armRBase.mirror = true;
setRotation(armRBase, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
sides.render(f5);
sides1.render(f5);
sides2.render(f5);
sides3.render(f5);
contents.render(f5);
base.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void renderModel(float scale, boolean lit, boolean stand)
{
sides.render(scale);
sides1.render(scale);
sides2.render(scale);
sides3.render(scale);
base.render(scale);
if(lit)
contents.render(scale);
if(stand)
{
armL.render(scale);
armR.render(scale);
armLBase.render(scale);
armRBase.render(scale);
}
}
}