package minefantasy.client;
import minefantasy.block.tileentity.TileEntityAnvil;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*/
public class ModelTailorBench extends ModelBase {
//fields
ModelRenderer Right;
ModelRenderer Left;
ModelRenderer bottomShelf;
ModelRenderer Top;
public ModelTailorBench()
{
textureWidth = 128;
textureHeight = 64;
Right = new ModelRenderer(this, 48, 0);
Right.addBox(6F, 5F, -8F, 2, 15, 16);
Right.setRotationPoint(0F, 0F, 0F);
Right.setTextureSize(128, 64);
Left = new ModelRenderer(this, 48, 0);
Left.addBox(-8F, 5F, -8F, 2, 15, 16);
Left.setRotationPoint(0F, 0F, 0F);
Left.setTextureSize(128, 64);
Top = new ModelRenderer(this, 0, 27);
Top.addBox(-8F, 4F, -8F, 16, 1, 16);
Top.setRotationPoint(0F, 0F, 0F);
Top.setTextureSize(128, 64);
bottomShelf = new ModelRenderer(this, 45, 48);
bottomShelf.addBox(-6F, 13F, -7F, 12, 1, 15);
bottomShelf.setRotationPoint(0F, 0F, 0F);
bottomShelf.setTextureSize(128, 64);
}
public void renderModel(float f)
{
Right.render(f);
Left.render(f);
Top.render(f);
bottomShelf.render(f);
}
}