package minefantasy.client.gui; import minefantasy.block.tileentity.TileEntityTripHammer; import minefantasy.client.TextureHelperMF; import minefantasy.container.ContainerHammer; import minefantasy.system.data_minefantasy; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.StatCollector; import org.lwjgl.opengl.GL11; /** * * @author Anonymous Productions * * Sources are provided for educational reasons. * though small bits of code, or methods can be used in your own creations. */ public class GuiHammer extends GuiContainer { private TileEntityTripHammer inv; public GuiHammer(InventoryPlayer inventoryplayer, TileEntityTripHammer tile) { super(new ContainerHammer(inventoryplayer, tile)); inv = tile; } protected void drawGuiContainerForegroundLayer() { fontRenderer.drawString(StatCollector.translateToLocal("block.triphammer"), 60, 6, 0x404040); fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, (ySize - 96) + 2, 0x404040); } protected void drawGuiContainerBackgroundLayer(float f, int i, int j) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); bindTexture(data_minefantasy.image("/gui/hammer.png")); int l = (width - xSize) / 2; int i1 = (height - ySize) / 2; drawTexturedModalRect(l, i1, 0, 0, xSize, ySize); } private void bindTexture(String image) { this.mc.renderEngine.bindTexture(TextureHelperMF.getResource(image)); } }