package minefantasy.entity;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import com.google.common.io.ByteArrayDataInput;
import minefantasy.MineFantasyBase;
import minefantasy.api.weapon.EntityDamageSourceRanged;
import minefantasy.item.ArrowType;
import minefantasy.item.ItemListMF;
import minefantasy.item.ToolMaterialMedieval;
import minefantasy.system.StatListMF;
import minefantasy.system.cfg;
import minefantasy.system.network.PacketManagerMF;
import minefantasy.system.network.PacketUserMF;
import net.minecraft.block.Block;
import net.minecraft.enchantment.EnchantmentThorns;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet70GameEvent;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSourceIndirect;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class EntityArrowMF extends EntityArrow implements IProjectile, PacketUserMF
{
private ArrowType type;
private int xTile = -1;
private int yTile = -1;
private int zTile = -1;
private int inTile = 0;
private int inData = 0;
private boolean hasHit = false;
private boolean inGround = false;
private float powerEnchant;
/** 1 if the player can pick up the arrow */
public int canBePickedUp = 0;
/** Seems to be some sort of timer for animating an arrow. */
public int arrowShake = 0;
/** The owner of this arrow. */
public Entity shootingEntity;
private int ticksInGround;
private int ticksInAir = 0;
/** The amount of knockback an arrow applies when it hits a mob. */
private int knockbackStrength;
private int kills = 0;
public EntityArrowMF(World world)
{
super(world);
if(rand.nextInt(10) == 0)
{
setCritical(true);
}
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
public EntityArrowMF(World world, double x, double y, double z, int id)
{
this(world);
setType(id);
this.setPosition(x, y, z);
this.yOffset = 0.0F;
}
public EntityArrowMF(World world, EntityLivingBase shooter, float power)
{
this(world, shooter, 1.0F, power, 0);
}
public EntityArrowMF(World world, EntityLivingBase shooter, float accur, float power, int id)
{
this(world);
setType(id);
this.shootingEntity = shooter;
if(shooter instanceof EntityPlayer)
{
canBePickedUp = ((EntityPlayer)shooter).capabilities.isCreativeMode ? 2 : 1;
}
this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotationYaw, shooter.rotationPitch);
this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, power * 1.5F, accur);
}
public EntityArrowMF(World world, EntityLivingBase shooter, EntityLivingBase target, float power, float precision, int id)
{
this(world);
shootingEntity = shooter;
canBePickedUp = shooter instanceof EntityPlayer ? 1:0;
setType(id);
this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D;
double var6 = target.posX - shooter.posX;
double var8 = target.posY + (double)target.getEyeHeight() - (0.699999988079071D / 0.2F * getArc()) - this.posY;
double var10 = target.posZ - shooter.posZ;
double range = shooter.getDistanceToEntity(target);
var8 = calculateRange(var8, range, power);
if(target.posY > shooter.posY)
{
double dist = target.posY - shooter.posY;
var8 += dist/10;
}
double var12 = (double)MathHelper.sqrt_double(var6 * var6 + var10 * var10);
if (var12 >= 1.0E-7D)
{
float var14 = (float)(Math.atan2(var10, var6) * 180.0D / Math.PI) - 90.0F;
float var15 = (float)(-(Math.atan2(var8, var12) * 180.0D / Math.PI));
double var16 = var6 / var12;
double var18 = var10 / var12;
this.setLocationAndAngles(shooter.posX + var16, this.posY, shooter.posZ + var18, var14, var15);
this.yOffset = 0.0F;
float var20 = (float)var12 * getArc();
this.setThrowableHeading(var6, (var8 + (double)var20), var10, power, precision);
}
}
private double calculateRange(double yPos, double range, double power) {
double yOffset = (0.5D / 12)*range;
if(range > 28)
{
yOffset *= range/16;
}
if(range > 48)
{
yOffset += (1.0D / 50)*range;
}
if(yOffset > 0)
{
yPos += yOffset / 24D * range;
}
return yPos;
}
public EntityArrowMF(World world, EntityLivingBase shooter, float power, int type)
{
this(world);
setType(type);
this.shootingEntity = shooter;
if (shooter instanceof EntityPlayer)
{
this.canBePickedUp = 1;
}
this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotationYaw, shooter.rotationPitch);
this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, power * 1.5F, 1.0F);
}
protected void entityInit()
{
this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
this.dataWatcher.addObject(17, Integer.valueOf(0));
}
/**
* Sets the velocity to the args. Args: x, y, z
*/
public void setVelocity(double xv, double yv, double zv)
{
this.motionX = xv;
this.motionY = yv;
this.motionZ = zv;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(xv * xv + zv * zv);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(xv, zv) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(yv, (double)f) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
if(worldObj.isRemote)
{
if(type == null)
{
type = ArrowType.getArrow(getType());
}
}
super.onEntityUpdate();
if(inGround && isReed())
{
worldObj.playSoundAtEntity(this, "dig.grass", 1, 1);
setDead();
}
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
}
int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
if (i > 0)
{
Block.blocksList[i].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
{
this.inGround = true;
}
}
if (this.arrowShake > 0)
{
--this.arrowShake;
}
if (this.inGround)
{
int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
if (j == this.inTile && k == this.inData)
{
++this.ticksInGround;
if (this.ticksInGround == 1200)
{
this.setDead();
}
}
else
{
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
}
else
{
++this.ticksInAir;
Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null)
{
vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int l;
float f1;
for (l = 0; l < list.size(); ++l)
{
Entity entity1 = (Entity)list.get(l);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
{
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);
if (movingobjectposition1 != null)
{
double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null)
{
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
{
movingobjectposition = null;
}
}
float f2;
float f3;
if (movingobjectposition != null)
{
if (movingobjectposition.entityHit != null && !hasHit)
{
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
float dam = (float)((double)f2 * getDamage());
if (this.getIsCritical())
{
dam += rand.nextFloat() * (dam/2F);
}
DamageSource damagesource = null;
DamageSource damagesource2 = null;
if (this.shootingEntity == null)
{
damagesource = DamageSource.causeArrowDamage(this, this);
damagesource2 = new EntityDamageSourceRanged(this, this, true);
}
else
{
damagesource = DamageSource.causeArrowDamage(this, this.shootingEntity);
damagesource2 = new EntityDamageSourceRanged(this, this.shootingEntity, true);
}
if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
{
movingobjectposition.entityHit.setFire(5);
}
dam = applyBonus(movingobjectposition.entityHit, dam);
float penetrate = this.getArmourPenetration();
int APdamage = (int)(dam*penetrate);
dam -= APdamage;
if (movingobjectposition.entityHit.attackEntityFrom(damagesource, dam))
{
movingobjectposition.entityHit.hurtResistantTime = 0;
if(movingobjectposition.entityHit.attackEntityFrom(damagesource2, APdamage))
{
}
if (movingobjectposition.entityHit instanceof EntityLivingBase)
{
EntityLivingBase entityliving = (EntityLivingBase)movingobjectposition.entityHit;
if (!this.worldObj.isRemote)
{
entityliving.setArrowCountInEntity(entityliving.getArrowCountInEntity() + 1);
}
if (this.knockbackStrength > 0)
{
f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (f3 > 0.0F)
{
movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3);
}
}
if (this.shootingEntity != null)
{
EnchantmentThorns.func_92096_a(this.shootingEntity, entityliving, this.rand);
}
if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
{
((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
}
}
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
boolean leathalHit = false;
if(movingobjectposition.entityHit instanceof EntityLivingBase)
{
if(((EntityLivingBase)movingobjectposition.entityHit).getHealth() <= 0)
leathalHit = true;
}
if (!(movingobjectposition.entityHit instanceof EntityEnderman) && !(isBroad() && leathalHit))
{
tryBreak(movingobjectposition.entityHit);
}
else
{
if(isBroad())
{
if(!isDead)
{
}
kills ++;
if(kills >= 3)
{
if(shootingEntity != null && shootingEntity instanceof EntityPlayer)
{
((EntityPlayer)shootingEntity).addStat(StatListMF.tripleKill, 1);
}
}
}
}
}
else if(!isBroad())
{
this.motionX *= -0.10000000149011612D;
this.motionY *= -0.10000000149011612D;
this.motionZ *= -0.10000000149011612D;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 0;
}
}
else
{
this.xTile = movingobjectposition.blockX;
this.yTile = movingobjectposition.blockY;
this.zTile = movingobjectposition.blockZ;
this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
this.setCritical(false);
if (this.inTile != 0)
{
Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
}
}
}
if (this.getIsCritical())
{
for (l = 0; l < 4; ++l)
{
this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)l / 4.0D, this.posY + this.motionY * (double)l / 4.0D, this.posZ + this.motionZ * (double)l / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f4 = 0.99F;
f1 = getGravity();
if (this.isInWater())
{
for (int j1 = 0; j1 < 4; ++j1)
{
f3 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);
}
f4 = 0.8F;
}
this.motionX *= (double)f4;
this.motionY *= (double)f4;
this.motionZ *= (double)f4;
this.motionY -= (double)f1;
this.setPosition(this.posX, this.posY, this.posZ);
this.doBlockCollisions();
}
if(ticksExisted <= 10 && !worldObj.isRemote)
{
sendTrackerPacket();
}
}
private void tryBreak(Entity hit)
{
hasHit = true;
if(this.getArrow() != null)
{
int c = getArrow().getBreakChance();
int chance = -1;
if(c != -1)
{
if(c <= 0)c = 1;
chance = rand.nextInt(c);
}
if(MineFantasyBase.isDebug() && !worldObj.isRemote)
{
System.out.println("Arrow Break Chance: 1 in " + getArrow().getBreakChance() + ". hit has rolled a " + chance);
}
if(!cfg.durableArrows || chance == 0)
{
if(!worldObj.isRemote)
{
if(isReed())
playSound("dig.grass", 1.0F, 1.0F);
else
playSound("random.break", 1.0F, 1.0F);
this.setDead();
}
}
else
{
if(hit != null && this.canBePickedUp == 1)
{
hit.entityDropItem(this.getDroppedItem(), 0);
}
setDead();
}
}
else
{
if(!worldObj.isRemote)
{
this.setDead();
}
}
}
private boolean isBroad()
{
if(type != null)
{
return type.arrowType == 2;
}
return false;
}
private float applyBonus(Entity entityHit, float dam)
{
EntityLivingBase living = null;
if(entityHit instanceof EntityLivingBase)
{
living = (EntityLivingBase)entityHit;
}
if(type != null)
{
if(type.material == ToolMaterialMedieval.DRAGONFORGE)
{
entityHit.setFire(10);
}
if(type.material == ToolMaterialMedieval.IGNOTUMITE)
{
if(shootingEntity != null && shootingEntity instanceof EntityLivingBase)
{
((EntityLivingBase)shootingEntity).heal(dam/4F);
}
}
if(type.material == ToolMaterialMedieval.ORNATE)
{
if (living != null && living.getCreatureAttribute() == EnumCreatureAttribute.UNDEAD || entityHit.getClass().getName().endsWith("MoCEntityWerewolf"))
{
living.setFire(10);
if(living.getClass().getName().endsWith("MoCEntityWarewolf"))
{
dam *= 10;
}
else
{
dam *= 3;
}
living.worldObj.playSoundAtEntity(living, "random.fizz", 1, 1);
}
}
}
dam += powerEnchant;
return dam;
}
@Override
public void setDamage(double dam)
{
float bonus = (float)(dam - this.getDamage());
powerEnchant = bonus;
}
private float getArmourPenetration()
{
if(type != null)
{
if(type.arrowType == 1)return 0.3F;
if(type.arrowType == 2)return 0.5F;
}
return 0.0F;
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound nbt)
{
super.writeEntityToNBT(nbt);
nbt.setBoolean("HasHit", hasHit);
nbt.setInteger("Kills", kills);
nbt.setInteger("type", getType());
nbt.setShort("xTile", (short)this.xTile);
nbt.setShort("yTile", (short)this.yTile);
nbt.setShort("zTile", (short)this.zTile);
nbt.setByte("inTile", (byte)this.inTile);
nbt.setByte("inData", (byte)this.inData);
nbt.setByte("shake", (byte)this.arrowShake);
nbt.setByte("inGround", (byte)(this.inGround ? 1 : 0));
nbt.setByte("pickup", (byte)this.canBePickedUp);
nbt.setFloat("Power", powerEnchant);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound nbt)
{
super.readEntityFromNBT(nbt);
if(nbt.hasKey("Kills"))
kills = nbt.getInteger("Kills");
if(nbt.hasKey("type"))
setType(nbt.getInteger("type"));
this.xTile = nbt.getShort("xTile");
this.yTile = nbt.getShort("yTile");
this.zTile = nbt.getShort("zTile");
this.inTile = nbt.getByte("inTile") & 255;
this.inData = nbt.getByte("inData") & 255;
this.arrowShake = nbt.getByte("shake") & 255;
this.inGround = nbt.getByte("inGround") == 1;
hasHit = nbt.getBoolean("HasHit");
if (nbt.hasKey("pickup"))
{
this.canBePickedUp = nbt.getByte("pickup");
}
else if (nbt.hasKey("player"))
{
this.canBePickedUp = nbt.getBoolean("player") ? 1 : 0;
}
powerEnchant = nbt.getFloat("Power");
}
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer player)
{
ItemStack drop = this.getDroppedItem();
if (drop != null && !this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
{
boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && player.capabilities.isCreativeMode;
if (this.canBePickedUp == 1 && !player.inventory.addItemStackToInventory(drop))
{
flag = false;
}
if (flag)
{
this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
player.onItemPickup(this, 1);
this.setDead();
}
}
}
/*
* Normal: 0.05
* Broad: * 1.5
* Bodkin: * 0.5
* Mithril *0.5
* Reed: * 0.75
*/
private float getGravity()
{
float gravity = 0.05F;
if(type != null)
{
if(type.material == ToolMaterialMedieval.MITHRIL)
{
gravity *= 0.5F;
}
else if(type.material == EnumToolMaterial.WOOD)
{
gravity *= 0.75F;
}
if(type.arrowType == 1)
{
gravity *= 0.5F;
}
else if(type.arrowType == 2)
{
gravity *= 1.5F;
}
}
return gravity;
}
public String getTexture()
{
if(type == null || type.getTextureName() == null)
{
return "arrowIron";
}
return type.getTextureName();
}
private float getArc() {
switch(this.getType())
{
case 1: // Shrapnel
return 0.8F;
case 2: // Needle
return 0.1F;
case 3: // Reed
return 0.18F;
case 4: // Broad
return 0.3F;
case 5: // Flint Bolt
return 0.12F;
case 6: // Bolt
return 0.12F;
default: // includes iron
return 0.2F;
}
}
public double getDamage()
{
return ArrowType.getDamage(type);
}
/**
* Sets the amount of knockback the arrow applies when it hits a mob.
*/
public void setKnockbackStrength(int str)
{
super.setKnockbackStrength(str);
this.knockbackStrength = str;
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public void setCritical(boolean flag)
{
super.setIsCritical(flag);
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (flag)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
}
}
public void setIsCritical(boolean flag)
{
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public boolean getIsCritical()
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
return (b0 & 1) != 0;
}
/**
*
* @return
* 0: Iron
* 1: Shrapnel
* 2: Needle
* 3: Broad
* 4: Reed
* 5: Flint Bolt
* 6: Bolt
*/
public int getType()
{
return dataWatcher.getWatchableObjectInt(17);
}
public void setType(int type)
{
this.type = ArrowType.getArrow(type);
dataWatcher.updateObject(17, type);
}
public void setOwner(EntityLivingBase thrower) {
shootingEntity = thrower;
}
public ItemStack getDroppedItem()
{
return new ItemStack(ItemListMF.arrowMF, 1, getType());
}
public void sendTrackerPacket()
{
try {
Packet packet = PacketManagerMF.getEntityPacketDoubleArray(this, new double[]{posX, posY, posZ, motionX, motionY, motionZ, rotationPitch, rotationYaw, prevRotationPitch, prevRotationYaw});
FMLCommonHandler.instance().getMinecraftServerInstance()
.getConfigurationManager()
.sendPacketToAllPlayers(packet);
} catch (NullPointerException e) {
;
}
}
@Override
public void recievePacket(ByteArrayDataInput data) {
posX = data.readDouble();
posY = data.readDouble();
posZ = data.readDouble();
motionX = data.readDouble();
motionY = data.readDouble();
motionZ = data.readDouble();
rotationPitch = (float)data.readDouble();
rotationYaw = (float)data.readDouble();
prevRotationPitch = (float)data.readDouble();
prevRotationYaw = (float)data.readDouble();
}
private int getArrowModel()
{
if(type != null)
{
return type.arrowType;
}
return 0;
}
private boolean isReed()
{
return type != null && type.material == EnumToolMaterial.WOOD;
}
public ArrowType getArrow()
{
return ArrowType.getArrow(getType());
}
}