package minefantasy.container;
import minefantasy.block.tileentity.TileEntityRoast;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*/
public class ContainerRoast extends Container
{
private TileEntityRoast roast;
private int lastCookTime;
private int lastBurnTime;
private int lastItemBurnTime;
public ContainerRoast(InventoryPlayer inventoryplayer, TileEntityRoast tile)
{
lastCookTime = 0;
lastBurnTime = 0;
lastItemBurnTime = 0;
roast = tile;
addSlotToContainer(new SlotRoast(tile, 0, 44, 33));
addSlotToContainer(new SlotRoast(tile, 1, 62, 33));
addSlotToContainer(new SlotRoast(tile, 2, 80, 33));
addSlotToContainer(new SlotRoast(tile, 3, 98, 33));
addSlotToContainer(new SlotRoast(tile, 4, 116, 33));
for (int i = 0; i < 3; i++)
{
for (int k = 0; k < 9; k++)
{
addSlotToContainer(new Slot(inventoryplayer, k + i * 9 + 9, 8 + k * 18, 84 + i * 18));
}
}
for (int j = 0; j < 9; j++)
{
addSlotToContainer(new Slot(inventoryplayer, j, 8 + j * 18, 142));
}
}
public boolean isItemValid(ItemStack item)
{
return roast.isValid(item);
}
public boolean canInteractWith(EntityPlayer entityplayer)
{
return roast.isUseableByPlayer(entityplayer);
}
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int num)
{
int invSize = 5;
ItemStack placedItem = null;
Slot slot = (Slot)this.inventorySlots.get(num);
if (slot != null && slot.getHasStack())
{
ItemStack itemSlot = slot.getStack();
placedItem = itemSlot.copy();
//Take
if (num < invSize)
{
//System.out.println("Take from Rack");
if (!this.mergeItemStack(itemSlot, invSize, 36 + invSize, true))
{
return null;
}
slot.onSlotChange(itemSlot, placedItem);
}
if (itemSlot.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
if (itemSlot.stackSize == placedItem.stackSize)
{
return null;
}
slot.onPickupFromSlot(player, itemSlot);
}
return placedItem;
}
}