package minefantasy.client;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*/
public class ModelTripHammer extends ModelBase
{
//fields
ModelRenderer Legs;
ModelRenderer Head;
ModelRenderer TableTip;
ModelRenderer Table;
ModelRenderer Wheel;
ModelRenderer Arm;
public ModelTripHammer()
{
textureWidth = 64;
textureHeight = 32;
Legs = new ModelRenderer(this, 22, 11);
Legs.addBox(-6F, 1F, -4F, 2, 8, 8);
Legs.setRotationPoint(8F, 15F, 0F);
Legs.setTextureSize(64, 32);
setRotation(Legs, 0F, 0F, 0F);
Head = new ModelRenderer(this, 34, 27);
Head.addBox(-15.5F, -1.25F, -1F, 3, 3, 2);
Head.setRotationPoint(6F, 12F, 0F);
Head.setTextureSize(64, 32);
setRotation(Head, 0F, 0F, 0F);
TableTip = new ModelRenderer(this, 0, 11);
TableTip.addBox(-18F, -1F, -3F, 5, 10, 6);
TableTip.setRotationPoint(8F, 15F, 0F);
TableTip.setTextureSize(64, 32);
setRotation(TableTip, 0F, 0F, 0F);
Table = new ModelRenderer(this, 20, 0);
Table.addBox(-7F, -1F, -4F, 14, 3, 8);
Table.setRotationPoint(2F, 15F, 0F);
Table.setTextureSize(64, 32);
setRotation(Table, 0F, 0F, 0F);
Wheel = new ModelRenderer(this, 0, 0);
Wheel.addBox(2F, -6F, -2F, 6, 6, 4);
Wheel.setRotationPoint(2F, 15F, 0F);
Wheel.setTextureSize(64, 32);
setRotation(Wheel, 0F, 0F, 0F);
Arm = new ModelRenderer(this, 0, 27);
Arm.addBox(-15F, -1F, -0.5F, 16, 2, 1);
Arm.setRotationPoint(6F, 12F, 0F);
Arm.setTextureSize(64, 32);
setRotation(Arm, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
Legs.render(f5);
Head.render(f5);
TableTip.render(f5);
Table.render(f5);
Wheel.render(f5);
Arm.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void renderModel(float p, float f) {
Wheel.render(f);
Legs.render(f);
Head.render(f);
TableTip.render(f);
Table.render(f);
Wheel.render(f);
Arm.render(f);
}
public void rotate(float f)
{
int s = (int)(45F * f);
float rot = (float)Math.toRadians(s);
Arm.rotateAngleZ = Head.rotateAngleZ = rot;
}
}